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(The required fonts for the 2 zvision games are already prepackaged into ScummVM's data files now) |
m (Elvira: Mistress of the Dark - added required files for PC-98 version) |
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*INSTR.DAT | *INSTR.DAT | ||
*MOD8.MUS | *MOD8.MUS | ||
* | |||
==== ''PC-98'' ==== | |||
* *.PAK | |||
* *.SND | |||
* *.GR2 | |||
* *.DAT | |||
==Elvira II: The Jaws of Cerberus== | ==Elvira II: The Jaws of Cerberus== | ||
Line 704: | Line 710: | ||
*TBLLIST | *TBLLIST | ||
*TEXT* | *TEXT* | ||
==Escape From Monkey Island== | |||
The following files must come from either a patched installation, or copied from the CD with one of the [https://scummvm.org/frs/extras/patches/ patches] copied to that directory. | |||
**.m4b | |||
*Movies | |||
*Textures | |||
Note: voiceAll.m4b is repeated on both CDs. You must use the copy from the first CD as it contains all of the required voice data. | |||
Note: Textures/FullMonkeyMap.imt on CD1 must be renamed to "FullMonkeyMap1.imt", and the FullMonkeyMap.impt from CD2 must be renamed to "FullMonkeyMap2.imt". | |||
Both files should remain in the Textures directory. | |||
====Demo==== | |||
**.lab | |||
*Movies | |||
*Music | |||
==Eye of the Beholder== | ==Eye of the Beholder== | ||
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* imd.itk (movies) | * imd.itk (movies) | ||
* *.mid (music score data) | * *.mid (music score data) | ||
==Grim Fandango== | |||
**.LAB from both the disks (you can safely overwrite them when requested) | |||
*[https://scummvm.org/frs/extras gfupd101.exe] (The official 1.01 [[GrimE/Grim_Fandango_Patch|Grim Fandango Patch]]. Don't run it, just put the file with the LABs) | |||
==Hi-Res Adventure #0: Mission Asteroid== | ==Hi-Res Adventure #0: Mission Asteroid== | ||
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*JUNGLE.HE4 | *JUNGLE.HE4 | ||
*JUNGLE.HE9 | *JUNGLE.HE9 | ||
==Little Big Adventure== | |||
'''''DOS**''''' | |||
**.hqr | |||
**.vox | |||
**.fla | |||
''Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.'' | |||
==Living Books== | ==Living Books== | ||
Line 1,771: | Line 1,805: | ||
*STONE.DAT | *STONE.DAT | ||
*QTW folder | *QTW folder | ||
==Myst III: Exile== | |||
* M3Data directory | |||
* Data directory | |||
* The menu language file '[LANGUAGE].m3u' (DVD only) | |||
When using the CD version, you will need to merge the 'Data' directories from | |||
all four discs. Playing directly from the CDs is not supported. | |||
The game must be at least version 1.1. For most releases of the game, the | |||
update is already applied on the installation media, no action is required. | |||
Otherwise, ScummVM asks for the update to be installed and refuses to run | |||
the game. The updates can be downloaded from | |||
https://scummvm.org/frs/extras/patches/ | |||
The DVD version is multilingual, you can change the in-game language from the | |||
game menu. However, you must choose the language of the menus by copying the | |||
appropriate files. You have to copy the menu language file from your chosen | |||
language folder on the disc. On the DVD, the menu language file can be named | |||
'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should | |||
be copied to the 'M3Data/TEXT' folder. If the file is named 'language.m3u', | |||
it should be renamed to the explicit language e.g. ENGLISH.m3u for English. | |||
The following image shows the expected folder structure. The interrogation | |||
marks represent several files or folders matching a pattern. | |||
[[File:Myst3FilesTree.png|Myst III folder structure]] | |||
==Nippon Safes Inc.== | ==Nippon Safes Inc.== | ||
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*.EXE | *.EXE | ||
*.MID | *.MID | ||
==Ultima VIII: Pagan== | |||
* GAMEDAT folder | |||
* STATIC folder | |||
* SOUND folder | |||
* USECODE folder | |||
''Note: Some distributions do not initially contain the GAMEDAT folder files. For these you may need to run the game or installer first.'' | |||
==Urban Runner== | ==Urban Runner== |
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