Difference between revisions of "Day of the Tentacle"

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{{GameDescription|
{{GameDescription|
name=Maniac Mansion: Day of the Tentacle|
name=Maniac Mansion: Day of the Tentacle|
         image=http://www.scummvm.org/data/screenshots/lucasarts/tentacle/tentacle_dos_en_1_2.jpg|
         image=https://www.scummvm.org/data/screenshots/scumm/tentacle/tentacle_dos_en_1_2.jpg|
release=1993|
release=1993|
alternateNames=Day of the Tentacle,<br/>Maniac Mansion 2, DOTT|
alternateNames=Day of the Tentacle,<br/>Maniac Mansion 2, DOTT|
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purchase=[[Where to get the games#LucasArts Games|Yes]]
purchase=[[Where to get the games#LucasArts Games|Yes]]
}}
}}
'''Maniac Mansion: Day of the Tentacle''' was the sequel to [[Maniac Mansion]], and the eighth game to use the [[SCUMM]] scripting language.  The game first follows the nerd from the first game, Bernard Bernoulli, and his roommates Hoagie and Laverne as they rescue green tentacle from Dr. Fred's basement.  Later, the game follows the trio as they go back in time to stop the evil purple tentacle from changing the past for his own benefit.
'''Maniac Mansion: Day of the Tentacle''' was the [[Maniac Mansion series|sequel]] to [[Maniac Mansion]], and the eighth game to use the [[SCUMM]] scripting language.  The game first follows the nerd from the first game, Bernard Bernoulli, and his roommates Hoagie and Laverne as they rescue green tentacle from Dr. Fred's basement.  Later, the game follows the trio as they go back in time to stop the evil purple tentacle from changing the past for his own benefit.


==Supported versions==
==Supported versions==
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This means that you could in theory use any game as the easter egg. Indeed, there is a "secret" configuration setting, <code>easter_egg</code>, to override the ID of the game to run. Be aware, though, that not all games support returning to the launcher, and setting it up to use Day of the Tentacle itself as the easter egg game is not recommended.
This means that you could in theory use any game as the easter egg. Indeed, there is a "secret" configuration setting, <code>easter_egg</code>, to override the ID of the game to run. Be aware, though, that not all games support returning to the launcher, and setting it up to use Day of the Tentacle itself as the easter egg game is not recommended.


==Default controls==
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation]
{| class="wikitable"
! Hotkey
!Description
|-
|<code>Ctrl</code> + <code>0</code>-<code>9</code>
|Loads saved game
|-
|<code>Alt</code> + <code>0</code>-<code>9</code>
|Saves game
|-
|<code>Crtl</code> + <code>Alt</code> + <code>d</code>
|Starts the debugger
|-
|<code>Crtl</code> + <code>f</code>
|Toggles fast mode on/off
|-
|<code>Crtl</code> + <code>g</code>
| Toggles really REALLY fast mode on/off
|-
|<code>Crtl</code> + <code>t</code>
|Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
|-
| Tilde <code>~</code>
|Shows/hides the debugging console
|-
|<code>[</code> and <code>]</code>
|Changes music volume down/up
|-
|<code>-</code> and <code>+</code>
|Changes text speed slower/faster
|-
|<code>F5</code>
|Displays the save/load window
|-
|<code>Alt</code> + <code>F5</code>
|Displays the original save/load window, if the game has one.
|-
|Space
|Pauses
|-
|Period <code>.</code>
|Skips current line of text in some games
|-
|<code>Enter</code>
| Simulates left mouse button click
|-
|<code>Tab</code>
|Simulates right mouse button click
|}
== Boot Params ==
== Boot Params ==
Target: tentacle. The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
Target: tentacle. The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
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