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Difference between revisions of "Debug Menu for Dev7Games"

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*How to open the Menu?
*How to open the Menu?
This is for 1.3.0.0
This is for Version 1.3.0.0
To open the debug menu, start Adiboo3 or any Dev7Game with the shortcut containing -break
To open the Debug Menu, start Adiboo3 or any Dev7Game with the shortcut containing -break
now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe
now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe
from the version 1.3.0.0 with the name DEV7VM Debug Windows the Debug Menu can be displayed by
from the version 1.3.0.0 with the name DEV7VM Debug Windows, do a right click on it to show up
right-click to open.
the options of the Debug Menu.


This for Version 1.2.0.0
This for Version 1.2.0.0 and 1.1.0.0
You can also open the debug menu if the game was opened with -break and then at the top
You can also open the Debug Menu if the game was opened with -break and then at the top
Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear
Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear


*How i find out which Version i have?
*How i find out which version i have?
If you have for your LOADER7.exe a blue icon instead of the normal then you have Version 1.3.0.0
* Use [https://github.com/BJNFNE/DEV7/releases/tag/LOADER7VC LOADER7VC] for checking your version of LOADER7.exe just download LOADER7VC then run it and enter your Path of the EXE File, Then press Enter and you should get your version including the Description of the File
If you have for your LOADER7.exe a empty icon then you have Version 1.2.0.0
Or press on your Executable rightclick then Properties then Details and verify which Version you have.
If you have a newer Version that is higher than 1.3.0.0 then please contact me


*With which Games is the Debug Menu working?
*With which Games is the Debug Menu working?
it works with these games: Adibou3 / Adiboo3 / Addy5 / Adi5
it should work with any DEV7 Game (Tested with Adibou 3 & Adi 5)
 
*What can i do with the Debug Menu?
===Bitmaps Windows===
===Bitmaps Windows===
With Bitmaps Windows you can view the images that are in their own IMG format
With Bitmaps Windows you can view the images that are in their own IMG format,
File name shows the name of the file (IMG image).
*File name shows the name of the file (IMG image).
idBmp shows the ID of the bitmap
*idBmp shows the ID of the bitmap,
OBC Name shows the name of the OBC
*OBC Name shows the name of the OBC,
Size displays a 5 digit number
*Size displays a 5 digit number,
Info shows the size of the image and also the bpp (usually this is 15A)
*Info shows the size of the image and also the bpp (usually this is 15A),
attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12)
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12),
Time shows the time when the image was called up by the game. The hour comes first
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is,
then a colon, then the minute, then a colon again, then the second, and then again
and if you open an image by double-clicking or by ticking it, you can display the xy armpit,
a colon where the millisecond is
and display the rgb numbers,
and if you open an image by double-clicking or by ticking it, you can display the xy armpit
*Close all closes all Images,
and display the rgb numbers
*Refresh to renew the Image list.
*perdiodical views update can be checked for updating the views of the Images.


===Audio Channels===
===Audio Channels===
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In cursor everywhere only one ? displayed
In cursor everywhere only one ? displayed
Click cursor is everywhere just a ? displayed
Click cursor is everywhere just a ? displayed


===screen elements window===
===screen elements window===
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Bitmaps (Resources Window / Resources)
Bitmaps (Resources Window / Resources)
Count for how many images are active
* Count for how many images are active
Max count how many images can be active at the same time
* Max count how many images can be active at the same time
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown


VMD (Resources Window / Resources)
VMD (Resources Window / Resources)
Count how many animations are active
* Count how many animations are active
Max count how many animations can be active
* Max count how many animations can be active
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown


Movie (Resources Window / Resources)
Movie (Resources Window / Resources)
reacts to nothing
* reacts to nothing
Count is not responding
* Count is not responding
Max count is not responding
* Max count is not responding
Created is unknown
* Created is unknown
Released is unknown
*Released is unknown


Screen elements (Resources Window / Resources)
Screen elements (Resources Window / Resources)
Count how many elements are active
* Count how many elements are active
Max count how many elements can be active
* Max count how many elements can be active
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown
Hidden is unknown
* Hidden is unknown


Zones (Resources Window / Resources)
Zones (Resources Window / Resources)
Count how many zones are active
* Count how many zones are active
Max count the maximum number of zones that can be active
* Max count the maximum number of zones that can be active
Created is unknown
*Created is unknown
Released is unknown
* Released is unknown
Inactive how many are inactive
* Inactive how many are inactive


3D Mesh (Resources Window / Resources)
3D Mesh (Resources Window / Resources)
Count how many are active in the () brackets is how many kilobytes are used
* Count how many are active in the () brackets is how many kilobytes are used
Max count how many 3D mesh can be active
* Max count how many 3D mesh can be active
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown


3D Materials (Resources Window / Resources)
3D Materials (Resources Window / Resources)
Count how many 3D Materials are active in the () brackets is how many Kiobyte is used
Count how many 3D Materials are active in the () brackets is how many Kiobyte is used
Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used
* Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used sometimes.
may be
* Created is unknown
Created is unknown
* Released is unknown
Released is unknown


View renders (Resources Window / Resources)
View renders (Resources Window / Resources)
Count displays a 6 digit number that is always changing for what is unknown
* Count displays a 6 digit number that is always changing for what is unknown.
Frame rate shows the frame rate of the game
* Frame rate shows the frame rate of the game
Peak rate shows the peak rate in fps
* Peak rate shows the peak rate in fps


Screen refresh (Resources Window / Resources)
Screen refresh (Resources Window / Resources)
Count displays a 5 digit number that is always changing for what is unknown
* Count displays a 5 digit number that is always changing for what is unknown.
Frame rate shows the frame rate of the game
* Frame rate shows the frame rate of the game
Peak rate shows the peak rate in fps
* Peak rate shows the peak rate in fps
Enabled true (1) indicates it is enabled
* Enabled true (1) indicates it is enabled


Dispatch events (Resources Window / Resources)
Dispatch events (Resources Window / Resources)
Count is unknown
* Count is unknown


Free time (Resources Window / Resources)
Free time (Resources Window / Resources)
Count is unknown
* Count is unknown


Timers (Resources Window / Resources)
Timers (Resources Window / Resources)
Count shows how many timers are there
*Count shows how many timers are there
Max count shows how many timers exist
* Max count shows how many timers exist
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown
Running shows how many timers are currently running
* Running shows how many timers are currently running


Files (Resources Window / Resources)
Files (Resources Window / Resources)
Count shows how many files are currently being used
* Count shows how many files are currently being used
Max count shows the maximum number of files available
* Max count shows the maximum number of files available
Opened shows how many files are currently open
* Opened shows how many files are currently open
Closed shows how many files are currently closed
* Closed shows how many files are currently closed
Rate shows the transfer rate in seconds, usually in kilobytes
* Rate shows the transfer rate in seconds, usually in kilobytes
Peak rate shows kilobytes in seconds
* Peak rate shows kilobytes in seconds
Bytes read shows how many bytes are read in seconds
* Bytes read shows how many bytes are read in seconds


Audio channels (Resources Window / Resources)
Audio channels (Resources Window / Resources)
Count how many audio files are currently being played
* Count how many audio files are currently being played
Max count the maximum number of audio files that can be played
* Max count the maximum number of audio files that can be played


===Events window===
===Events window===
Events window
* This is showing you the Events of various Events.
Type is empty
* VMD
Info is empty
* Timer
Object is empty
* Network
OBC name is empty
* Mouse
* Keyboard
* Movie
* User mess
* CFS
 
* These can be all activated by enabling them over the Checkbox.


===Trace window===
===Trace window===
if for some reason the Information not automatically updated then click on CLEAR and hook all groups and then unhook it again then the Information should Update.
*Trace window
*Trace window
*Group is empty
*Group it shows in which part of the Game you are.
*Comment is empty
*Comment is showing up a Comment of the
*Date is empty
*Date is showing you the current Date of the output.
*Time is empty
*Time is showing you the current Time of the output.
*Over the Pause Button you can stop the recording of the Log
*Over the Pause Button you can stop the recording of the Log
*Over the Contiunue Button you can contiune the logging process
*Over the Contiunue Button you can contiune the logging process
*VM traces is unknown
*VM traces is for the Script parser.
*Log to file if you enable its the Output of the Trace window gets logged into Trace.txt (can be found in the Directory of the Game)
*All groups is for if you enable it give you more Informations.


===Info box setup window===
===Info box setup window===
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===Show refresh frame===
===Show refresh frame===
*This Option is first useable if your LOADER7.exe is Version 1.3.0.0 otherwise you can activate it but it shows nothing in the left corner.
Show refresh frame
Show refresh frame
Video access when this is activated a black message appears in the bottom left corner of the game where % screen written : XX.X (PK:XX.X) stands X stands for the numbers which are constantly changing automatically and gray squares are displayed
Video access when this is activated a black message appears in the bottom left corner of the game where % screen written : XX.X (PK:XX.X) stands X stands for the numbers which are constantly changing automatically and gray squares are displayed
Off screen access shows gray squares
Off screen access shows gray squares
Off Shows no gray squares and also no black message with % screen written
Off Shows no gray squares and also no black message with % screen written
===Error Manager===
The Error Manager starts if the the main ITK File is not found.
* if you click on Debug a message appears Dev7 Editor not found.
* Obc it shows which OBC file it wants to use.
* Function there is displayed which function he wants to use.
* PCode are 4 digit numbers displayed currently unknown what they are for.
* Error Number also 4-digit numbers currently unknown what they are for.


===Pictures===
===Pictures===
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[[File:With zone.png|thumb]]
[[File:With zone.png|thumb]]


===Adiboud'chou Debug Menu (to be completed)===
===1.0.0.0 Debug Menu (to be completed)===
This Documention is not finished yet.
This Documention is not finished yet.
*With which Games & Version of Adibou'Chou works the Debug Menu?
The Debug Menu of 1.0.0.0 has differences to the Debug Menu for 1.1.0.0 & 1.2.0.0 & 1.3.0.0, therefore the two are divided into two different categories
It should work for any Adibou'Chou Games (if you have some Problems with starting Adibou'Chou in the Debug Menu please let me know)
*With which Games should the Debug Menu work?
It should work for any Game that uses version 1.0.0.0.


*How i open the Debug Menu?  
*How i open the Debug Menu?  
go to the loader7.exe and make a shortcut of the exe then add the parameter -break to that shortcut and you can run the game. it should be run in windowed mode then click on the top left Corner the Word Windows appears left click
go to the loader7.exe and make a shortcut of the exe then add the parameter -break to that shortcut. and you can run the game the game will start in windowed mode, on the left corner of the game is a button named Windows click on it
it and you opened the Debug Menu
to open a list of options that can be used in the Debug Menu.
 
*What can i do with the Debug Menu?


===Resource Window===
===Resource Window===
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* under File you can see which .stk Files the Games currently using.
* under File you can see which .stk Files the Games currently using.
===Event Window===
* in the first  Section of Event you see a VMD: TIMER: or USER:
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* and the next thing is unknown for what this is.
* New Picture also unknown.
* The Checkboxes are for enable or disable the Log Recording for specfic Informations.
* CLEAR is for clearing the Log.
* CONTINUE is for continue the Logging.
* PAUSE is pause the Logging process.
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