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Difference between revisions of "Debug Menu for Dev7Games"

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better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe
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m (better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe)
 
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*How to open the Menu?
*How to open the Menu?
This is for Version 1.3.0.0
This is for Version 1.3.0.0
To open the debug menu, start Adiboo3 or any Dev7Game with the shortcut containing -break
To open the Debug Menu, start Adiboo3 or any Dev7Game with the shortcut containing -break
now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe
now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe
from the version 1.3.0.0 with the name DEV7VM Debug Windows the Debug Menu can be displayed by
from the version 1.3.0.0 with the name DEV7VM Debug Windows, do a right click on it to show up
right-click to open.
the options of the Debug Menu.


This for Version 1.2.0.0
This for Version 1.2.0.0 and 1.1.0.0
You can also open the debug menu if the game was opened with -break and then at the top
You can also open the Debug Menu if the game was opened with -break and then at the top of the window where the Name of the Game is shown right click and the Debug Menu options should be displayed.
Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear


*How i find out which Version i have?
*How i find out which version i have?
If you have for your LOADER7.exe a blue icon instead of the normal then you have Version 1.3.0.0
* Use [https://github.com/BJNFNE/DEV7/releases/tag/LOADER7VC LOADER7VC] for checking your version of LOADER7.exe just download LOADER7VC then run it and enter your Path of the EXE File, Then press Enter and you should get your version including the Description of the File
If you have for your LOADER7.exe a empty icon then you have Version 1.2.0.0
Or press on your Executable rightclick then Properties then Details and verify which Version you have.
If you have a newer Version that is higher than 1.3.0.0 then please contact me


*With which Games is the Debug Menu working?
*With which Games is the Debug Menu working?
it should work with any DEV7 Game (Tested wit Adibou 3 & Adi 5)
It works with any DEV7 Game, Note however that i can have slightly changes due to the Loader7.exe that you have, so first check which version your Loader7.exe is.
 
*What can i do with the Debug Menu?
===Bitmaps Windows===
===Bitmaps Windows===
With Bitmaps Windows you can view the images that are in their own IMG format
With Bitmaps Windows you can view the images that are in their own IMG format,
File name shows the name of the file (IMG image).
*File name shows the name of the file (IMG image).
idBmp shows the ID of the bitmap
*idBmp shows the ID of the bitmap.
OBC Name shows the name of the OBC
*OBC Name shows the name of the OBC.
Size displays a 5 digit number
*Size displays a 5 digit number.
Info shows the size of the image and also the bpp (usually this is 15A)
*Info shows the size of the image and also the bpp (usually this is 15A).
attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12)
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12).
Time shows the time when the image was called up by the game. The hour comes first
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is.
then a colon, then the minute, then a colon again, then the second, and then again
and if you open an image by double-clicking or by ticking it, you can display the xy armpit,
a colon where the millisecond is
and display the rgb numbers,
and if you open an image by double-clicking or by ticking it, you can display the xy armpit
*Close all closes all Images,
and display the rgb numbers
*Refresh to renew the Image list.
*perdiodical views update can be checked for updating the views of the Images.
* if you open an Picture over the Menu and you left double click you can make the Background lighter.
* if you open an Picture over the Menu and you right double click you can make the Background darker.


===Audio Channels===
===Audio Channels===
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In cursor everywhere only one ? displayed
In cursor everywhere only one ? displayed
Click cursor is everywhere just a ? displayed
Click cursor is everywhere just a ? displayed


===screen elements window===
===screen elements window===
With screen elements window you can display the icons of the blue bar and
* With screen elements window you can display the icons of the blue bar and
you can see the animations or you can see a still frame of the video such as Coktel Intro
* you can see the animations or you can see a still frame of the video such as Coktel Intro
idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP).
* idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP).
Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap
* Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap
State indicates whether the object is visible as a clickable object or as an environment
* State indicates whether the object is visible as a clickable object or as an environment
Visible (1) stands for an object which you can click on, which causes different animations
* Visible (1) stands for an object which you can click on, which causes different animations to be executed
to be executed
* Visible (2) represents the environment
Visible (2) represents the environment
* 3DWORLDWARP displays the image of the environment
3DWORLDWARP displays the image of the environment
* SD_OBJECT is an object which you can click on, which then causes different animations etc to be executed.
SD_OBJECT is an object which you can click on, which then causes different animations etc
* Z-order may stand for the Z-axle
to be executed
* Blend level are all unknown to 255 what this is used for
Z-order may stand for the Z-axle
* Bounding rect indicates the size of the bitmap
Blend level are all unknown to 255 what this is used for
* OBC name shows which OBC is currently required
Bounding rect indicates the size of the bitmap
* If you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent
OBC name shows which OBC is currently required
* Displays the xy armpit and display the rgba numbers
and if you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent
* if you open an Picture over the Menu and you left double click you can make the Background lighter.
and display the xy armpit and display the rgba numbers
* if you open an Picture over the Menu and you right double click you can make the Background darker.


===File monitoring===
===File monitoring===
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Bitmaps (Resources Window / Resources)
Bitmaps (Resources Window / Resources)
Count for how many images are active
* Count for how many images are active
Max count how many images can be active at the same time
* Max count how many images can be active at the same time
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown


VMD (Resources Window / Resources)
VMD (Resources Window / Resources)
Count how many animations are active
* Count how many animations are active
Max count how many animations can be active
* Max count how many animations can be active
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown


Movie (Resources Window / Resources)
Movie (Resources Window / Resources)
reacts to nothing
* reacts to nothing
Count is not responding
* Count is not responding
Max count is not responding
* Max count is not responding
Created is unknown
* Created is unknown
Released is unknown
*Released is unknown


Screen elements (Resources Window / Resources)
Screen elements (Resources Window / Resources)
Count how many elements are active
* Count how many elements are active
Max count how many elements can be active
* Max count how many elements can be active
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown
Hidden is unknown
* Hidden is unknown


Zones (Resources Window / Resources)
Zones (Resources Window / Resources)
Count how many zones are active
* Count how many zones are active
Max count the maximum number of zones that can be active
* Max count the maximum number of zones that can be active
Created is unknown
*Created is unknown
Released is unknown
* Released is unknown
Inactive how many are inactive
* Inactive how many are inactive


3D Mesh (Resources Window / Resources)
3D Mesh (Resources Window / Resources)
Count how many are active in the () brackets is how many kilobytes are used
* Count how many are active in the () brackets is how many kilobytes are used
Max count how many 3D mesh can be active
* Max count how many 3D mesh can be active
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown


3D Materials (Resources Window / Resources)
3D Materials (Resources Window / Resources)
Count how many 3D Materials are active in the () brackets is how many Kiobyte is used
Count how many 3D Materials are active in the () brackets is how many Kiobyte is used
Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used
* Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used sometimes.
may be
* Created is unknown
Created is unknown
* Released is unknown
Released is unknown


View renders (Resources Window / Resources)
View renders (Resources Window / Resources)
Count displays a 6 digit number that is always changing for what is unknown
* Count displays a 6 digit number that is always changing for what is unknown.
Frame rate shows the frame rate of the game
* Frame rate shows the frame rate of the game
Peak rate shows the peak rate in fps
* Peak rate shows the peak rate in fps


Screen refresh (Resources Window / Resources)
Screen refresh (Resources Window / Resources)
Count displays a 5 digit number that is always changing for what is unknown
* Count displays a 5 digit number that is always changing for what is unknown.
Frame rate shows the frame rate of the game
* Frame rate shows the frame rate of the game
Peak rate shows the peak rate in fps
* Peak rate shows the peak rate in fps
Enabled true (1) indicates it is enabled
* Enabled true (1) indicates it is enabled


Dispatch events (Resources Window / Resources)
Dispatch events (Resources Window / Resources)
Count is unknown
* Count is unknown


Free time (Resources Window / Resources)
Free time (Resources Window / Resources)
Count is unknown
* Count is unknown


Timers (Resources Window / Resources)
Timers (Resources Window / Resources)
Count shows how many timers are there
*Count shows how many timers are there
Max count shows how many timers exist
* Max count shows how many timers exist
Created is unknown
* Created is unknown
Released is unknown
* Released is unknown
Running shows how many timers are currently running
* Running shows how many timers are currently running


Files (Resources Window / Resources)
Files (Resources Window / Resources)
Count shows how many files are currently being used
* Count shows how many files are currently being used
Max count shows the maximum number of files available
* Max count shows the maximum number of files available
Opened shows how many files are currently open
* Opened shows how many files are currently open
Closed shows how many files are currently closed
* Closed shows how many files are currently closed
Rate shows the transfer rate in seconds, usually in kilobytes
* Rate shows the transfer rate in seconds, usually in kilobytes
Peak rate shows kilobytes in seconds
* Peak rate shows kilobytes in seconds
Bytes read shows how many bytes are read in seconds
* Bytes read shows how many bytes are read in seconds


Audio channels (Resources Window / Resources)
Audio channels (Resources Window / Resources)
Count how many audio files are currently being played
* Count how many audio files are currently being played
Max count the maximum number of audio files that can be played
* Max count the maximum number of audio files that can be played


===Events window===
===Events window===
Events window
* This is showing you the Events of various Events.
Type is empty
* VMD
Info is empty
* Timer
Object is empty
* Network
OBC name is empty
* Mouse
* Keyboard
* Movie
* User mess
* CFS
 
* These can be all activated by enabling them over the Checkbox.


===Trace window===
===Trace window===
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*Trace window
*Trace window
*Group it shows in which part of the Game you are.
*Group it shows in which part of the Game you are.
*Comment is showing something like AVATAR ENTERING2 sometimes
*Comment is showing up a Comment of the
*Date is empty
*Date is showing you the current Date of the output.
*Time is empty
*Time is showing you the current Time of the output.
*Over the Pause Button you can stop the recording of the Log
*Over the Pause Button you can stop the recording of the Log
*Over the Contiunue Button you can contiune the logging process
*Over the Contiunue Button you can contiune the logging process
*VM traces is unknown
*VM traces is for the Script parser.
*Log to file if you enable its the Output of the Trace window gets logged into Trace.txt (can be found in the Directory of the Game)
*All groups is for if you enable it give you more Informations.


===Info box setup window===
===Info box setup window===
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[[File:With zone.png|thumb]]
[[File:With zone.png|thumb]]


===Adiboud'chou Debug Menu (to be completed)===
===1.0.0.0 Debug Menu (to be completed)===
This Documention is not finished yet.
This Documention is not finished yet.
*With which Games & Version of Adibou'Chou works the Debug Menu?
The Debug Menu of 1.0.0.0 has differences to the Debug Menu for 1.1.0.0 & 1.2.0.0 & 1.3.0.0, therefore the two are divided into two different categories
It should work for any Adibou'Chou Games (if you have some Problems with starting Adibou'Chou in the Debug Menu please let me know)
*With which Games should the Debug Menu work?
It should work for any Game that uses version 1.0.0.0.


*How i open the Debug Menu?  
*How i open the Debug Menu?  
go to the loader7.exe and make a shortcut of the exe then add the parameter -break to that shortcut and you can run the game. it should be run in windowed mode then click on the top left Corner the Word Windows appears left click
go to the loader7.exe and make a shortcut of the exe then add the parameter -break to that shortcut. and you can run the game the game will start in windowed mode, on the left corner of the game is a button named Windows click on it
it and you opened the Debug Menu
to open a list of options that can be used in the Debug Menu.
 
*What can i do with the Debug Menu?


===Resource Window===
===Resource Window===
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===Event Window===
===Event Window===
* in the first  Section of Event you see a VMD: TIMER: or USER:
* in the first  Section of Event you see a VMD: TIMER: or USER:  
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* and the next thing is unknown for what this is.
* and the next thing is unknown for what this is.
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