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CrystalBen (talk | contribs) m (modified link of LOADER7VC to the Releases instead of the Folder of Repository) |
CrystalBen (talk | contribs) m (better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe) |
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the options of the Debug Menu. | the options of the Debug Menu. | ||
This for Version 1.2.0.0 and | This for Version 1.2.0.0 and 1.1.0.0 | ||
You can also open the Debug Menu if the game was opened with -break and then at the top | You can also open the Debug Menu if the game was opened with -break and then at the top of the window where the Name of the Game is shown right click and the Debug Menu options should be displayed. | ||
*How i find out which version i have? | *How i find out which version i have? | ||
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*With which Games is the Debug Menu working? | *With which Games is the Debug Menu working? | ||
It works with any DEV7 Game, Note however that i can have slightly changes due to the Loader7.exe that you have, so first check which version your Loader7.exe is. | |||
===Bitmaps Windows=== | ===Bitmaps Windows=== | ||
With Bitmaps Windows you can view the images that are in their own IMG format, | With Bitmaps Windows you can view the images that are in their own IMG format, | ||
*File name shows the name of the file (IMG image). | *File name shows the name of the file (IMG image). | ||
*idBmp shows the ID of the bitmap | *idBmp shows the ID of the bitmap. | ||
*OBC Name shows the name of the OBC | *OBC Name shows the name of the OBC. | ||
*Size displays a 5 digit number | *Size displays a 5 digit number. | ||
*Info shows the size of the image and also the bpp (usually this is 15A) | *Info shows the size of the image and also the bpp (usually this is 15A). | ||
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12) | *attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12). | ||
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is | *Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is. | ||
and if you open an image by double-clicking or by ticking it, you can display the xy armpit, | and if you open an image by double-clicking or by ticking it, you can display the xy armpit, | ||
and display the rgb numbers, | and display the rgb numbers, | ||
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*Refresh to renew the Image list. | *Refresh to renew the Image list. | ||
*perdiodical views update can be checked for updating the views of the Images. | *perdiodical views update can be checked for updating the views of the Images. | ||
* if you open an Picture over the Menu and you left double click you can make the Background lighter. | |||
* if you open an Picture over the Menu and you right double click you can make the Background darker. | |||
===Audio Channels=== | ===Audio Channels=== | ||
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===screen elements window=== | ===screen elements window=== | ||
With screen elements window you can display the icons of the blue bar and | * With screen elements window you can display the icons of the blue bar and | ||
you can see the animations or you can see a still frame of the video such as Coktel Intro | * you can see the animations or you can see a still frame of the video such as Coktel Intro | ||
idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP). | * idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP). | ||
Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap | * Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap | ||
State indicates whether the object is visible as a clickable object or as an environment | * State indicates whether the object is visible as a clickable object or as an environment | ||
Visible (1) stands for an object which you can click on, which causes different animations | * Visible (1) stands for an object which you can click on, which causes different animations to be executed | ||
to be executed | * Visible (2) represents the environment | ||
Visible (2) represents the environment | * 3DWORLDWARP displays the image of the environment | ||
3DWORLDWARP displays the image of the environment | * SD_OBJECT is an object which you can click on, which then causes different animations etc to be executed. | ||
SD_OBJECT is an object which you can click on, which then causes different animations etc | * Z-order may stand for the Z-axle | ||
to be executed | * Blend level are all unknown to 255 what this is used for | ||
Z-order may stand for the Z-axle | * Bounding rect indicates the size of the bitmap | ||
Blend level are all unknown to 255 what this is used for | * OBC name shows which OBC is currently required | ||
Bounding rect indicates the size of the bitmap | * If you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent | ||
OBC name shows which OBC is currently required | * Displays the xy armpit and display the rgba numbers | ||
* if you open an Picture over the Menu and you left double click you can make the Background lighter. | |||
* if you open an Picture over the Menu and you right double click you can make the Background darker. | |||
===File monitoring=== | ===File monitoring=== | ||
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===Events window=== | ===Events window=== | ||
Events | * This is showing you the Events of various Events. | ||
* VMD | |||
* Timer | |||
* Network | |||
* Mouse | |||
* Keyboard | |||
* Movie | |||
* User mess | |||
* CFS | |||
* These can be all activated by enabling them over the Checkbox. | |||
===Trace window=== | ===Trace window=== | ||
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===Event Window=== | ===Event Window=== | ||
* in the first Section of Event you see a VMD: TIMER: or USER: | * in the first Section of Event you see a VMD: TIMER: or USER: | ||
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part. | * secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part. | ||
* and the next thing is unknown for what this is. | * and the next thing is unknown for what this is. |
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