Open main menu

Difference between revisions of "Debug Menu for Dev7Games"

m
better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe
m (add new discovery about debug menu)
m (better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe)
 
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:


This for Version 1.2.0.0 and 1.1.0.0
This for Version 1.2.0.0 and 1.1.0.0
You can also open the Debug Menu if the game was opened with -break and then at the top
You can also open the Debug Menu if the game was opened with -break and then at the top of the window where the Name of the Game is shown right click and the Debug Menu options should be displayed.
Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear


*How i find out which version i have?
*How i find out which version i have?
Line 14: Line 13:


*With which Games is the Debug Menu working?
*With which Games is the Debug Menu working?
it should work with any DEV7 Game (Tested with Adibou 3 & Adi 5)
It works with any DEV7 Game, Note however that i can have slightly changes due to the Loader7.exe that you have, so first check which version your Loader7.exe is.


===Bitmaps Windows===
===Bitmaps Windows===
With Bitmaps Windows you can view the images that are in their own IMG format,
With Bitmaps Windows you can view the images that are in their own IMG format,
*File name shows the name of the file (IMG image).
*File name shows the name of the file (IMG image).
*idBmp shows the ID of the bitmap,
*idBmp shows the ID of the bitmap.
*OBC Name shows the name of the OBC,
*OBC Name shows the name of the OBC.
*Size displays a 5 digit number,
*Size displays a 5 digit number.
*Info shows the size of the image and also the bpp (usually this is 15A),
*Info shows the size of the image and also the bpp (usually this is 15A).
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12),
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12).
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is,
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is.
and if you open an image by double-clicking or by ticking it, you can display the xy armpit,
and if you open an image by double-clicking or by ticking it, you can display the xy armpit,
and display the rgb numbers,
and display the rgb numbers,
Line 57: Line 56:


===screen elements window===
===screen elements window===
With screen elements window you can display the icons of the blue bar and
* With screen elements window you can display the icons of the blue bar and
you can see the animations or you can see a still frame of the video such as Coktel Intro
* you can see the animations or you can see a still frame of the video such as Coktel Intro
idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP).
* idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP).
Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap
* Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap
State indicates whether the object is visible as a clickable object or as an environment
* State indicates whether the object is visible as a clickable object or as an environment
Visible (1) stands for an object which you can click on, which causes different animations
* Visible (1) stands for an object which you can click on, which causes different animations to be executed
to be executed
* Visible (2) represents the environment
Visible (2) represents the environment
* 3DWORLDWARP displays the image of the environment
3DWORLDWARP displays the image of the environment
* SD_OBJECT is an object which you can click on, which then causes different animations etc to be executed.
SD_OBJECT is an object which you can click on, which then causes different animations etc
* Z-order may stand for the Z-axle
to be executed
* Blend level are all unknown to 255 what this is used for
Z-order may stand for the Z-axle
* Bounding rect indicates the size of the bitmap
Blend level are all unknown to 255 what this is used for
* OBC name shows which OBC is currently required
Bounding rect indicates the size of the bitmap
* If you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent
OBC name shows which OBC is currently required
* Displays the xy armpit and display the rgba numbers
and if you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent
* if you open an Picture over the Menu and you left double click you can make the Background lighter.
and display the xy armpit and display the rgba numbers
* if you open an Picture over the Menu and you right double click you can make the Background darker.


===File monitoring===
===File monitoring===
Line 274: Line 273:


===Event Window===
===Event Window===
* in the first  Section of Event you see a VMD: TIMER: or USER:
* in the first  Section of Event you see a VMD: TIMER: or USER:  
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* and the next thing is unknown for what this is.
* and the next thing is unknown for what this is.
2,051

edits