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=== First steps ===
=== First steps ===
The OSystem API shields game engines and gui code from the actual platform the software is running on. The backends code is the only part of the code base that is platform dependent. So if you want to work on a game engine for example you will need to look at the OSystem API to know what you can do in the engine, but you can ignore everything in the backends code as you don't need to know how the OSystem API is actually implemented. On the other hand if you wand to port ScummVM to a new platform, the backends code is what you will want to look at.
The OSystem API shields game engines and gui code from the actual platform the software is running on. The backends code is the only part of the code base that is platform dependent. So if you want to work on a game engine for example you will need to look at the OSystem API to know what you can do in the engine, but you can ignore everything in the backends code as you don't need to know how the OSystem API is actually implemented. On the other hand if you want to port ScummVM to a new platform, the backends code is what you will want to look at.


You can start by browsing a bit the source code to see how it maps to the description above, and then depending on your interests select one piece of code to look at in more details. For example if you are interested in ports, look at how one specific port is implemented. Or if you are interested in game engines, look at one engine.
You can start by browsing a bit the source code to see how it maps to the description above, and then depending on your interests select one piece of code to look at in more details. For example if you are interested in ports, look at how one specific port is implemented. Or if you are interested in game engines, look at one engine.