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Difference between revisions of "Driller"

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* It features improved bounding box collisions and more precise driller rig placement. The technical limitations at the time did not allowed to have precise calculations, but the ScummVM implementation is not limited in that sense.
* It features improved bounding box collisions and more precise driller rig placement. The technical limitations at the time did not allowed to have precise calculations, but the ScummVM implementation is not limited in that sense.
==Bugs==
Freescape games allowed a level of freedom in movement that was ahead of their time. As expected, with the increased complexity of their engine, it also included some bugs. This is an incomplete list of bugs in the original implementation:
* The player can step into the geometry. To reproduce:
1. Start the game, start walking straight and cross to next area just next to the wall.
2. Turn left and walk a few step.
3. Go back to the previous area. You will be teleported inside the wall.
This issue is still unfixed in ScummVM.
* Palette swaps are not preserved when moving between areas or re-loading. To reproduce:
1. Start the game and go to the storage area in Obsidian.
2. Shoot the lights.
3. Leave the area and re-enter. The lights are on again. Saving and re-loading in that area will have the same effect.
This issue is partially fixed in ScummVM.
* No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21). This issue is still unfixed in ScummVM.


==External links==
==External links==
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