Open main menu

Difference between revisions of "Driller"

5 bytes added ,  18:36, 7 December 2022
Line 89: Line 89:
Freescape games allowed a level of freedom in movement that was ahead of their time. As expected, with the increased complexity of their engine, it also included some bugs. This is an incomplete list of bugs in the original implementation:
Freescape games allowed a level of freedom in movement that was ahead of their time. As expected, with the increased complexity of their engine, it also included some bugs. This is an incomplete list of bugs in the original implementation:


* The player can step into the geometry. To reproduce:
<span style="color:red;">&#x2717;</span> The player can step into the geometry. To reproduce:
 
1. Start the game, start walking straight and cross to next area just next to the wall.  
1. Start the game, start walking straight and cross to next area just next to the wall.  


Line 96: Line 97:
3. Go back to the previous area. You will be teleported inside the wall.
3. Go back to the previous area. You will be teleported inside the wall.


This issue is still unfixed in ScummVM.
<span style="color:green;">&#x2713;</span> Palette swaps are not preserved when moving between areas or re-loading. To reproduce:


* Palette swaps are not preserved when moving between areas or re-loading. To reproduce:
1. Start the game and go to the storage area in Obsidian.
1. Start the game and go to the storage area in Obsidian.


Line 105: Line 105:
3. Leave the area and re-enter. The lights are on again. Saving and re-loading in that area will have the same effect.
3. Leave the area and re-enter. The lights are on again. Saving and re-loading in that area will have the same effect.


This issue is fixed in ScummVM.
<span style="color:red;">&#x2717;</span> No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21).
 
* No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21).
 
This issue is still unfixed in ScummVM.


==Guide and Walkthrough==
==Guide and Walkthrough==
158

edits