Difference between revisions of "Event Recorder"

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1,043 bytes added ,  09:03, 8 July 2021
(→‎Known Issues: Add some findings while playing around with the recorder.)
 
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==Todo==
==Todo==
* Manually create screenshots via key binding (useful because the screenshot md5s are validated and you sometimes have a special animation or sprite active which you would like to explicitly validate)
*Screenshots for 1 byte pixel format are not saved


==Known Issues==
==Known Issues==
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'''How to reproduce''': Record any game and try to open up the GMM, it will not be visible.
'''How to reproduce''': Record any game and try to open up the GMM, it will not be visible.


* Events don't match 100% - maybe due to timing issues. I've seen this while recording a twine playthrough for scene 1 - and the guy that should give the key wasn't hit. The only real reason that I see here is the timing
'''How to reproduce:''' No reliable way - but I suppose that it will happen sooner or later in games where game mechanics are based on timing.
* Events happening while the GUI is open are not recorded.
* Events happening while the GUI is open are not recorded.


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* Recorder GUI does not work on playback
* Recorder GUI does not work on playback
This behavior is documented but at the very least confusing.


'''How to reproduce''': Play a recording. Try to press a button of the GUI in the top left. It will not work.
'''How to reproduce''': Play a recording. Try to press a button of the GUI in the top left. It will not work.
* Recorder GUI hides part of the screen
This is especially annoying in old SCUMM games where the dialog lines are shown at the top of the screen.
'''How to reproduce''': Record/play a recording in for example Indy3. The GUI will make it impossible to read the beginning of the dialog lines.
** ''Sev: Recorder dialog could be dragged anywhere on the screen.''
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