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(→Known Issues: Add some findings while playing around with the recorder.) |
(→Todo) |
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(5 intermediate revisions by 3 users not shown) | |||
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==Todo== | ==Todo== | ||
* Manually create screenshots via key binding (useful because the screenshot md5s are validated and you sometimes have a special animation or sprite active which you would like to explicitly validate) | |||
*Screenshots for 1 byte pixel format are not saved | |||
==Known Issues== | ==Known Issues== | ||
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'''How to reproduce''': Record any game and try to open up the GMM, it will not be visible. | '''How to reproduce''': Record any game and try to open up the GMM, it will not be visible. | ||
* Events don't match 100% - maybe due to timing issues. I've seen this while recording a twine playthrough for scene 1 - and the guy that should give the key wasn't hit. The only real reason that I see here is the timing | |||
'''How to reproduce:''' No reliable way - but I suppose that it will happen sooner or later in games where game mechanics are based on timing. | |||
* Events happening while the GUI is open are not recorded. | * Events happening while the GUI is open are not recorded. | ||
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* Recorder GUI does not work on playback | * Recorder GUI does not work on playback | ||
This behavior is documented but at the very least confusing. | |||
'''How to reproduce''': Play a recording. Try to press a button of the GUI in the top left. It will not work. | '''How to reproduce''': Play a recording. Try to press a button of the GUI in the top left. It will not work. | ||
* Recorder GUI hides part of the screen | |||
This is especially annoying in old SCUMM games where the dialog lines are shown at the top of the screen. | |||
'''How to reproduce''': Record/play a recording in for example Indy3. The GUI will make it impossible to read the beginning of the dialog lines. | |||
** ''Sev: Recorder dialog could be dragged anywhere on the screen.'' |
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