Difference between revisions of "GP2X"

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{{Infobox Port Information|title=GP2X Port
{{PortFeatures|
|version=[http://prdownloads.sourceforge.net/scummvm/scummvm-{{StableVersion}}-gp2x.zip?download {{StableVersion}}]
name=GP2X|
|audio=OGG Vorbis, MP3, Uncompressed
backend=gph + sdl| <!-- original added: (1.2.9) -->
|webpage=[http://scummvm.distant-earth.com/ScummVM/ SVN Builds and Port News]
version=1.7.0|
|maintainer=[[User:DJWillis|DJWillis]]
status=Unmaintained|
|forum=[http://forums.scummvm.org/viewforum.php?f=14 Port Forum]
mp3=yes|
|status=Maintained
ogg=yes| <!-- original added: (Tremor) -->
|firstversion=[http://prdownloads.sourceforge.net/scummvm/scummvm-0.9.1-gp2x.zip?download 0.9.1]
uncompressed=yes|
zlib=yes| <!-- original added: (1.2.3) -->
plugins=yes|
16bits=yes|
buildbot=yes|
firstversion=0.9.1|
maintainer=[[User:DJWillis|DJWillis]]|
packager=[[User:DJWillis|DJWillis]]|
web=[http://scummvm.distant-earth.com/ScummVM/ Development Builds and Port News]|
pkgend=-gp2x.tar.bz2|
forum=14|
icon=gp2x|
 
agi=yes|
agos=yes|
cine=yes|
cruise=yes|
draci=yes|
drascula=yes|
gob=yes|
groovie=yes|
kyra=yes|
lure=yes|
made=yes|
parallaction=yes|
queen=yes|
saga=yes|
scumm=yes| <!-- * -->
sword1=yes| <!-- * -->
sword2=yes| <!-- * -->
sky=yes|
teenagent=yes|
tinsel=yes|
touche=yes| <!-- * -->
tucker=yes|
}}
}}
==Port information==


==Port information==
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM.


The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.  
All further releases will be made inline with the main ScummVM release cycle.  


'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.


The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.  
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.  
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.


The port uses a custom backend (/backends/platform/gp2x in SVN) that uses a mixture of GP2X specific code and portions derived from the generic SDL backend.
This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform ([[GP2X]]/[[GP2XWiz]]/[[Caanoo]]) specific code and reuses large portions of the generic SDL backend.


==Controls for ScummVM on the GP2X==
==Controls for ScummVM on the GP2X==


{| cellspacing=0 style="width:100%; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
{{GP2XControls}}
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Mouse Emulation:</i></b>
|-
!align="left" style="width:25%;"|Button
!align="left" style="width:25%;"|Action
!align="left" style="width:50%;"|Notes
|-
|Joystick
|Move Pointer
|-
|Joystick Click
|Left Click
|-
|B
|Left Click
|-
|X
|Right Click
|-
|Touchscreen on F200
|
|The touchscreen is fully supported as an input method.
|}
 
{| cellspacing=0 style="width:100%; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Keyboard Emulation:</i></b>
|-
!align="left" style="width:25%;"|Button
!align="left" style="width:25%;"|Action
!align="left" style="width:50%;"|Notes
|-
|Start (Home on F200)
|Display in-game menu where supported
|Save, Load, Quit etc.
|-
|Select
|Escape
|-
|Y
|Space Bar
|-
|Right Trigger
|Return
|-
|Volume -/+
|Set Volume
|
|-
|}
 
{| cellspacing=0 style="width:100%; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Button Combinations:</i></b>
|-
!align="left" style="width:25%;"|Buttons
!align="left" style="width:25%;"|Action
!align="left" style="width:50%;"|Notes
|-
|Left Trigger + Volume
|Set Subtitle Speed
|In SCUMM games
|-
|Left Trigger + Right Trigger
|Display the [[Virtual_Keyboard|ScummVM Virtual Keyboard]]
|-
|Left Trigger + Start (or Home on the F200)
|Display the Global ScummVM Main Menu
|Return to launcher and setup system options
|-
|Left Trigger + Y
|Toggle 'Zoom'
|Cycles the zoom modes - Ideal for games like Broken Sword
|-
|Left Trigger + Select
|Exit ScummVM gracefully
|Please exit doing this, do not just turn off your GP2X or you can loose save games
|-
|Left Trigger + A
|Open "Predictive Text" entry dialog
|Used in [[AGI]] games as long as a suitable dictionary is available (included in > 0.10.0 releases)
|-
|Joystick Click + X
|Open "Save" dialog
|Used in [[Future_Wars]]
|-
|}


=Compatibility List=
=Compatibility List=
124

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