Difference between revisions of "GP2X"

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{{Infobox Port Information|title=Official GP2X Port
{{PortFeatures|
|version=0.9.1/0.10.0 Test Releases
name=GP2X|
|webpage=[http://scummvm.distant-earth.com/ScummVM/ SVN Builds and Port News]
backend=gph + sdl| <!-- original added: (1.2.9) -->
|maintainer=[[User:DJWillis|DJWillis]]
version=1.7.0|
|forum=[http://forums.scummvm.org/viewforum.php?f=14 Port Forum]
status=Unmaintained|
|status=Maintained
mp3=yes|
ogg=yes| <!-- original added: (Tremor) -->
uncompressed=yes|
zlib=yes| <!-- original added: (1.2.3) -->
plugins=yes|
16bits=yes|
buildbot=yes|
firstversion=0.9.1|
maintainer=[[User:DJWillis|DJWillis]]|
packager=[[User:DJWillis|DJWillis]]|
web=[http://scummvm.distant-earth.com/ScummVM/ Development Builds and Port News]|
pkgend=-gp2x.tar.bz2|
forum=14|
icon=gp2x|
 
agi=yes|
agos=yes|
cine=yes|
cruise=yes|
draci=yes|
drascula=yes|
gob=yes|
groovie=yes|
kyra=yes|
lure=yes|
made=yes|
parallaction=yes|
queen=yes|
saga=yes|
scumm=yes| <!-- * -->
sword1=yes| <!-- * -->
sword2=yes| <!-- * -->
sky=yes|
teenagent=yes|
tinsel=yes|
touche=yes| <!-- * -->
tucker=yes|
}}
}}
==Port information==


==Port information==
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM.


The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.  
All further releases will be made inline with the main ScummVM release cycle.  


'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.


The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.  
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.  
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.


The port uses a custom backend (/backends/platform/gp2x in SVN) that uses a mixture of GP2X specific code and portions derived from the generic SDL backend.
This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform ([[GP2X]]/[[GP2XWiz]]/[[Caanoo]]) specific code and reuses large portions of the generic SDL backend.


==Controls for ScummVM on the GP2X==
==Controls for ScummVM on the GP2X==
'''Mouse Emulation:'''
;Stick: Move Pointer
;Stick Click: ‘light’ Left Click
;B: Left click
;X: Right click
'''Keyboard Emulation:'''
;Start: Return
;Select: Escape
;Y: Space Bar (Pause)
;Right Trigger: Game Menu (Save, Load, Quit etc.)
;Volume Buttons: Increase and Decrease volumes
'''Button combos:'''


To use a combo hold the '''Left Trigger''' and...
{{GP2XControls}}
;Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
;Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
;Y: Toggle "zoom" mode (Zooms the screen upto 1/4 size) - Ideal for games like Broken Sword
;Select: Exit ScummVM gracefully (Please exit doing this, do not just turn off your GP2X)
;A: Open "predictive text" entry dialog in AGI games as long as a suitable dictionary is available (included in > 0.10.0 releases)


=Compatibility List=
=Compatibility List=
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