|Latest Released Version||0.10.0|
|Supported Audio Options||OGG Vorbis, MP3, Uncompressed|
|Additional Webpage(s)||SVN Builds and Port News|
|First Official Version||0.9.1|
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.
'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
The port uses a custom backend (/backends/platform/gp2x in SVN) that uses a mixture of GP2X specific code and portions derived from the generic SDL backend.
Controls for ScummVM on the GP2X
|Joystick Click||'Light' Left Click|
|Right Trigger||Game Menu||Save, Load, Quit etc.|
|Volume -/+||Set Volume|
|Left Trigger + Volume||Set Subtitle Speed||In SCUMM games|
|Left Trigger + Right Trigger||0||For skipping the copy protection in Monkey Island 2|
|Left Trigger + Y||Toggle 'Zoom'||Cycles the zoom modes - Ideal for games like Broken Sword|
|Left Trigger + Select||Exit ScummVM gracefully||Please exit doing this, do not just turn off your GP2X or you can loose save games|
|Left Trigger + A||Open "Predictive Text" entry dialog||Used in AGI games as long as a suitable dictionary is available (included in > 0.10.0 releases)|
|Joystick Click + X||Open "Save" dialog||Used in Future_Wars|
See GP2X/Compatibility for compatibility lists.
See GP2X/Known_Issues for the current issue lists.