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Difference between revisions of "GP2X/Compatibility"

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The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.
The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.


These lists currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance (see the 'Compressed Audio' column by each game to see if that is supported.
These currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance (see the 'Compressed Audio' column by each game to see if that is supported.


Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create additional bugs over the current engine code.
Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create ''additional'' bugs over the current engine code.


Green: The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This DOES NOT mean the game is necessary bug free but rather the port does not influence those bugs in any way.  
* '''Green:''' The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This ''does not'' mean the game is necessary bug free but rather the port does not influence those bugs in any way. In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.


In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.
* '''Orange:''' The game can be run and played on the GP2X port but may exhibit port specific bugs including crashes or save issues that can be worked around (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.


Orange: The game can be run and played on the GP2X port but may exhibit minor port specific bugs including crashes or save issues (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.
* '''Red:''' The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.


Red: The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.
* '''Grey:''' The game is simply untested with the port. Feedback is appreciated.
 
Grey: The game is simply untested with the port. Feedback is appreciated.


==Current HEAD SVN==
==Current HEAD SVN==
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