Difference between revisions of "GP2X/Compatibility"

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=GP2X Compatibility List=
==About the GP2X Compatibility List==


These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on the port compatibility is always appreciated.
These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on the port compatibility is always appreciated.
Line 5: Line 5:
The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.
The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.


These currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance (see the 'Compressed Audio' column by each game to see if that is supported.
These currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance. Please see the notes by each game to see if there are issues with speed when using compressed audio.


Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create ''additional'' bugs over the current engine code.
Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create ''additional'' bugs over the current engine code.


* '''Green:''' The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This ''does not'' mean the game is necessary bug free but rather the port does not influence those bugs in any way. In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.
* <font color=lightgreen>'''Green:'''</font> The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This ''does not'' mean the game is necessary bug free but rather the port does not influence those bugs in any way. In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.


* '''Orange:''' The game can be run and played on the GP2X port but may exhibit port specific bugs including crashes or save issues that can be worked around (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.
* <font color=darkorange>'''Orange:'''</font> The game can be run and played on the GP2X port but may exhibit port specific bugs including crashes or save issues that can be worked around (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.


* '''Red:''' The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.
* <font color=red>'''Red:'''</font> The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.


* '''Grey:''' The game is simply untested with the port. Feedback is appreciated.
* <font color=gray>'''Grey:'''</font> The game is simply untested with the port. Feedback is appreciated.
 
==Official Releases==
 
===0.10.0 Release===
TODO: Extend list and sort based on? (engine maybe)


==Current HEAD SVN==
{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%


Line 23: Line 27:


|-
|-
|colspan="13"|<br>'''''GP2X - SVN Builds'''''
|colspan="13"|<br>'''''GP2X - Official 0.10.0 Release'''''
|- style="background:silver"
|- style="background:silver"
|Game||Status||Notes
|Game||Status||Notes
|- style="background:lightgreen"
|- style="background:lightgreen"
|Maniac Mansion||Fully Working||
|Maniac Mansion||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Zak McKracken and the Alien Mindbenders||Fully Working||
|Zak McKracken and the Alien Mindbenders||Fully Working||
|- style="background:lightgreen"
|- style="background:darkorange"
|Indiana Jones and the Last Crusade||Fully Working||
|Indiana Jones and the Last Crusade||Mostly Working||'Fight' controls do not work in this release.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Loom||Fully Working||
|Loom||Fully Working||
Line 41: Line 44:
|- style="background:lightgreen"
|- style="background:lightgreen"
|Monkey Island 2: LeChuck's Revenge||Fully Working||
|Monkey Island 2: LeChuck's Revenge||Fully Working||
|- style="background:darkorange"
|Indiana Jones and the Fate of Atlantis||Mostly Working||'Fight' controls do not work in this release.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Indiana Jones and the Fate of Atlantis||Fully Working||
|Day of the Tentacle||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|- style="background:lightgreen"
|Day of the Tentacle||Fully Working||
|- style="background:lightgreen"
|Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled
|- style="background:lightgreen"
|- style="background:lightgreen"
|Beneath a Steel Sky||Fully Working||
|Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Flight of the Amazon Queen||Fully Working||
|Flight of the Amazon Queen||Fully Working||
Line 63: Line 64:
|- style="background:lightgreen"
|- style="background:lightgreen"
|The Dig||Fully Working||
|The Dig||Fully Working||
|- style="background:lightgreen"
|- style="background:red"
|Broken Sword 1 and 2||Working but very slow in some scenes||
|The Curse of Monkey Island||Unsupported||This game runs but is unsupported. It is much to slow to be playable (40% of full speed).
|- style="background:#ff7777"
|- style="background:grey"
|The Curse of Monkey Island||Currently unsupported||This game is currently unsupported but is being worked on
|All HE Games||Untested||Untested - Feedback requested
|- style="background:#ff7777"
|- style="background:darkorange"
|All HE Games||Unsupported||Untested - Feedback requested
|Beneath a Steel Sky||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card.
|- style="background:#ff7777"
|- style="background:darkorange"
|Beneath a Steel Sky||Currently unsupported||Recent backend changes seem to have broken this game.
|Broken Sword 1||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card. Very slow in some scenes and only DXA video supported (and slow).
|- style="background:#ff7777"
|- style="background:darkorange"
|Touche: The Adventures of the Fifth Musketeer||Currently unsupported||This game is currently unsupported (Much too slow) but is being worked on.
|Broken Sword 2||Mostly Working||Very slow in some scenes and only DXA video supported (and slow).
|- style="background:#ff7777"
|- style="background:darkorange"
|AGI Engine Games||Currently unsupported||This engine lacks any way of text input on the GP2X, being worked on.
|AGI Engine Games||Mostly Working||Cursor movement in these games is difficult. Text input is accomplished using the ‘predictive text’ input system (L trigger and A in game).
|- style="background:gray"
|- style="background:red"
|Future Wars||Untested||
|The Adventures of the Fifth Musketeer||Currently Unsupported||This game is currently unsupported (Much too slow) but is being worked on, demo seems to run faster, font is very hard to read.
|- style="background:gray"
|- style="background:darkorange"
|Gobliins 2||Untested||
|Gobliins 2||Mostly Working||Game runs well but occasionally crashs. Background music can corrupt.
|- style="background:gray"
|- style="background:red"
|Simon the Sorcerer Puzzle Pack||Untested||
|Goblins 3||Currently Unsupported||Unplayable, can't go beyond code protection as there is no input method.
|- style="background:darkorange"
|Simon the Sorcerer Puzzle Pack||Mostly Working||Jumble: Slow, NoPatience: Slow, hard to read. Swampy Adventures: Slow, Demon In My Pocket: Untested.
|}
|}


==0.10.0 Release==
===0.9.1 Release===
TODO: Add list based on feedback.
 
==0.9.1 Release==


For best results play games with uncompressed audio.
For best results play games with uncompressed audio.
Line 145: Line 145:
|- style="background:red"
|- style="background:red"
|All other HE Games||Unsupported||Untested - Feedback requested
|All other HE Games||Unsupported||Untested - Feedback requested
|}
==Current HEAD SVN==
{| border="1" cellpadding="2" width=100%
|-javascript:insertTags('\'\'','\'\'','Italic text');
|-
|colspan="13"|<br>'''''GP2X - SVN Builds'''''
|- style="background:silver"
|Game||Status||Notes
|- style="background:lightgreen"
|Maniac Mansion||Fully Working||
|- style="background:lightgreen"
|Zak McKracken and the Alien Mindbenders||Fully Working||
|- style="background:lightgreen"
|Indiana Jones and the Last Crusade||Fully Working||
|- style="background:lightgreen"
|Loom||Fully Working||
|- style="background:lightgreen"
|Passport to Adventure||Fully Working||
|- style="background:lightgreen"
|The Secret of Monkey Island||Fully Working||
|- style="background:lightgreen"
|Monkey Island 2: LeChuck's Revenge||Fully Working||
|- style="background:lightgreen"
|Indiana Jones and the Fate of Atlantis||Fully Working||
|- style="background:lightgreen"
|Day of the Tentacle||Fully Working||
|- style="background:lightgreen"
|Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled
|- style="background:lightgreen"
|Beneath a Steel Sky||Fully Working||
|- style="background:lightgreen"
|Flight of the Amazon Queen||Fully Working||
|- style="background:lightgreen"
|Gobliiins||Fully Working||
|- style="background:lightgreen"
|Simon the Sorcerer 1||Fully Working||
|- style="background:lightgreen"
|Simon the Sorcerer 2||Fully Working||
|- style="background:lightgreen"
|The Legend of Kyrandia||Fully Working||
|- style="background:lightgreen"
|Full Throttle||Fully Working||
|- style="background:lightgreen"
|The Dig||Fully Working||
|- style="background:lightgreen"
|Broken Sword 1 and 2||Working but very slow in some scenes||
|- style="background:#ff7777"
|The Curse of Monkey Island||Currently unsupported||This game is currently unsupported but is being worked on
|- style="background:#ff7777"
|All HE Games||Unsupported||Untested - Feedback requested
|- style="background:#ff7777"
|Beneath a Steel Sky||Currently unsupported||Recent backend changes seem to have broken this game.
|- style="background:#ff7777"
|Touche: The Adventures of the Fifth Musketeer||Currently unsupported||This game is currently unsupported (Much too slow) but is being worked on.
|- style="background:#ff7777"
|AGI Engine Games||Currently unsupported||This engine lacks any way of text input on the GP2X, being worked on.
|- style="background:gray"
|Future Wars||Untested||
|- style="background:gray"
|Gobliins 2||Untested||
|- style="background:gray"
|Simon the Sorcerer Puzzle Pack||Untested||
|}
|}

Revision as of 13:46, 18 June 2007

About the GP2X Compatibility List

These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on the port compatibility is always appreciated.

The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.

These currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance. Please see the notes by each game to see if there are issues with speed when using compressed audio.

Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create additional bugs over the current engine code.

  • Green: The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This does not mean the game is necessary bug free but rather the port does not influence those bugs in any way. In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.
  • Orange: The game can be run and played on the GP2X port but may exhibit port specific bugs including crashes or save issues that can be worked around (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.
  • Red: The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.
  • Grey: The game is simply untested with the port. Feedback is appreciated.

Official Releases

0.10.0 Release

TODO: Extend list and sort based on? (engine maybe)


GP2X - Official 0.10.0 Release
Game Status Notes
Maniac Mansion Fully Working
Zak McKracken and the Alien Mindbenders Fully Working
Indiana Jones and the Last Crusade Mostly Working 'Fight' controls do not work in this release.
Loom Fully Working
Passport to Adventure Fully Working
The Secret of Monkey Island Fully Working
Monkey Island 2: LeChuck's Revenge Fully Working
Indiana Jones and the Fate of Atlantis Mostly Working 'Fight' controls do not work in this release.
Day of the Tentacle Fully Working Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
Sam & Max Hit the Road Fully Working Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
Flight of the Amazon Queen Fully Working
Gobliiins Fully Working
Simon the Sorcerer 1 Fully Working
Simon the Sorcerer 2 Fully Working
The Legend of Kyrandia Fully Working
Full Throttle Fully Working
The Dig Fully Working
The Curse of Monkey Island Unsupported This game runs but is unsupported. It is much to slow to be playable (40% of full speed).
All HE Games Untested Untested - Feedback requested
Beneath a Steel Sky Mostly Working Only autosave works - Manual saves seem to not be commited to the SD card.
Broken Sword 1 Mostly Working Only autosave works - Manual saves seem to not be commited to the SD card. Very slow in some scenes and only DXA video supported (and slow).
Broken Sword 2 Mostly Working Very slow in some scenes and only DXA video supported (and slow).
AGI Engine Games Mostly Working Cursor movement in these games is difficult. Text input is accomplished using the ‘predictive text’ input system (L trigger and A in game).
The Adventures of the Fifth Musketeer Currently Unsupported This game is currently unsupported (Much too slow) but is being worked on, demo seems to run faster, font is very hard to read.
Gobliins 2 Mostly Working Game runs well but occasionally crashs. Background music can corrupt.
Goblins 3 Currently Unsupported Unplayable, can't go beyond code protection as there is no input method.
Simon the Sorcerer Puzzle Pack Mostly Working Jumble: Slow, NoPatience: Slow, hard to read. Swampy Adventures: Slow, Demon In My Pocket: Untested.

0.9.1 Release

For best results play games with uncompressed audio.


GP2X - Official 0.9.1 Release
Game Status Notes
Maniac Mansion Fully Working
Zak McKracken and the Alien Mindbenders Fully Working
Indiana Jones and the Last Crusade Mostly Working 'Fight' controls do not work in this release
Loom Fully Working
Passport to Adventure Fully Working
The Secret of Monkey Island Save Issues
Monkey Island 2: LeChuck's Revenge Fully Working
Indiana Jones and the Fate of Atlantis Save Issues
Day of the Tentacle Mostly Working Slowdown in a few scenes when music/speech is enabled. Reports of crashes
Sam & Max Hit the Road Mostly Working Slowdown in a few scenes when music/speech is enabled. Reports of crashes
Flight of the Amazon Queen Fully Working
Gobliiins Fully Working
Simon the Sorcerer 1 Mostly Working Reports of crashes - Unconfirmed
Simon the Sorcerer 2 Mostly Working Reports of crashes - Unconfirmed
The Legend of Kyrandia Fully Working
Full Throttle Fully Working
The Dig Fully Working
Beneath a Steel Sky Mostly Working Only Autosave works - Manual saves seem to not be commited to the SD card.
Broken Sword 1 Mostly Working Only Autosave works - Manual saves seem to not be commited to the SD card. Slow in some scenes and video unsupported.
Broken Sword 2 Mostly Working Very slow in some scenes and video unsupported.
The Curse of Monkey Island To slow to be supported This game runs far too slowly in 0.9.1 to be playable
Putt Putt Saves the Zoo Mostly Working Cursor color issues. Slowdown in a few cut-scenes when audio is enabled.
All other HE Games Unsupported Untested - Feedback requested


Current HEAD SVN


GP2X - SVN Builds
Game Status Notes
Maniac Mansion Fully Working
Zak McKracken and the Alien Mindbenders Fully Working
Indiana Jones and the Last Crusade Fully Working
Loom Fully Working
Passport to Adventure Fully Working
The Secret of Monkey Island Fully Working
Monkey Island 2: LeChuck's Revenge Fully Working
Indiana Jones and the Fate of Atlantis Fully Working
Day of the Tentacle Fully Working
Sam & Max Hit the Road Fully Working Slowdown in a few scenes when music/speech is enabled
Beneath a Steel Sky Fully Working
Flight of the Amazon Queen Fully Working
Gobliiins Fully Working
Simon the Sorcerer 1 Fully Working
Simon the Sorcerer 2 Fully Working
The Legend of Kyrandia Fully Working
Full Throttle Fully Working
The Dig Fully Working
Broken Sword 1 and 2 Working but very slow in some scenes
The Curse of Monkey Island Currently unsupported This game is currently unsupported but is being worked on
All HE Games Unsupported Untested - Feedback requested
Beneath a Steel Sky Currently unsupported Recent backend changes seem to have broken this game.
Touche: The Adventures of the Fifth Musketeer Currently unsupported This game is currently unsupported (Much too slow) but is being worked on.
AGI Engine Games Currently unsupported This engine lacks any way of text input on the GP2X, being worked on.
Future Wars Untested
Gobliins 2 Untested
Simon the Sorcerer Puzzle Pack Untested