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Difference between revisions of "GP2X/Compatibility"

388 bytes added ,  14:16, 18 June 2007
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===0.10.0 Release===
===0.10.0 Release===
TODO: Extend list and sort based on? (engine maybe)
TODO: Extend list and sort based on? (engine, or status maybe)


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="1" width=100%


|-javascript:insertTags('\'\'','\'\'','Italic text');
|-javascript:insertTags('\'\'','\'\'','Italic text');
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|colspan="13"|<br>'''''GP2X - Official 0.10.0 Release'''''
|colspan="13"|<br>'''''GP2X - Official 0.10.0 Release'''''
|- style="background:silver"
|- style="background:silver"
|Game||Status||Notes
|Engine||Game||Status||Notes
|- style="background:lightgreen"
|- style="background:lightgreen"
|Maniac Mansion||Fully Working||
|SCUMM||Maniac Mansion||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Zak McKracken and the Alien Mindbenders||Fully Working||
|SCUMM||Zak McKracken and the Alien Mindbenders||Fully Working||
|- style="background:darkorange"
|- style="background:darkorange"
|Indiana Jones and the Last Crusade||Mostly Working||'Fight' controls do not work in this release.
|SCUMM||Indiana Jones and the Last Crusade||Mostly Working||'Fight' controls do not work in this release.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Loom||Fully Working||
|SCUMM||Loom||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Passport to Adventure||Fully Working||
|SCUMM||Passport to Adventure||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|The Secret of Monkey Island||Fully Working||
|SCUMM||The Secret of Monkey Island||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Monkey Island 2: LeChuck's Revenge||Fully Working||
|SCUMM||Monkey Island 2: LeChuck's Revenge||Fully Working||
|- style="background:darkorange"
|- style="background:darkorange"
|Indiana Jones and the Fate of Atlantis||Mostly Working||'Fight' controls do not work in this release.
|SCUMM||Indiana Jones and the Fate of Atlantis||Mostly Working||'Fight' controls do not work in this release.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Day of the Tentacle||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|SCUMM||Day of the Tentacle||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|SCUMM||Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Flight of the Amazon Queen||Fully Working||
|QUEEN||Flight of the Amazon Queen||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Gobliiins||Fully Working||
|GOB||Gobliiins||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Simon the Sorcerer 1||Fully Working||
|AGOS||Simon the Sorcerer 1||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Simon the Sorcerer 2||Fully Working||
|AGOS||Simon the Sorcerer 2||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|The Legend of Kyrandia||Fully Working||
|KYRA||The Legend of Kyrandia||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Full Throttle||Fully Working||
|SCUMM||Full Throttle||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|The Dig||Fully Working||
|SCUMM||The Dig||Fully Working||
|- style="background:lightgreen"
|SAGA||Inherit the Earth||Fully Working||
|- style="background:red"
|- style="background:red"
|The Curse of Monkey Island||Unsupported||This game runs but is unsupported. It is much to slow to be playable (40% of full speed).
|SCUMM||The Curse of Monkey Island||Unsupported||This game runs but is unsupported. It is much to slow to be playable (40% of full speed).
|- style="background:grey"
|- style="background:grey"
|All HE Games||Untested||Untested - Feedback requested
|SCUMM||All HE Games||Untested||Untested - Feedback requested
|- style="background:darkorange"
|- style="background:darkorange"
|Beneath a Steel Sky||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card.
|SKY||Beneath a Steel Sky||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card.
|- style="background:darkorange"
|- style="background:darkorange"
|Broken Sword 1||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card. Very slow in some scenes and only DXA video supported (and slow).
|SWORD1||Broken Sword 1||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card. Very slow in some scenes and only DXA video supported (and slow).
|- style="background:darkorange"
|- style="background:darkorange"
|Broken Sword 2||Mostly Working||Very slow in some scenes and only DXA video supported (and slow).
|SWORD2||Broken Sword 2||Mostly Working||Very slow in some scenes and only DXA video supported (and slow).
|- style="background:darkorange"
|- style="background:darkorange"
|AGI Engine Games||Mostly Working||Cursor movement in these games is difficult. Text input is accomplished using the ‘predictive text’ input system (L trigger and A in game).  
|AGI||AGI Engine Games||Mostly Working||Cursor movement in these games is difficult. Text input is accomplished using the ‘predictive text’ input system (L trigger and A in game).  
|- style="background:red"
|- style="background:red"
|The Adventures of the Fifth Musketeer||Currently Unsupported||This game is currently unsupported (Much too slow) but is being worked on, demo seems to run faster, font is very hard to read.
|TOUCHE||Touche: The Adventures of the Fifth Musketeer||Currently Unsupported||This game is currently unsupported (Much too slow) but is being worked on, demo seems to run faster, font is very hard to read.
|- style="background:darkorange"
|- style="background:darkorange"
|Gobliins 2||Mostly Working||Game runs well but occasionally crashs. Background music can corrupt.  
|GOB||Gobliins 2||Mostly Working||Game runs well but occasionally crashs. Background music can corrupt.  
|- style="background:red"
|- style="background:red"
|Goblins 3||Currently Unsupported||Unplayable, can't go beyond code protection as there is no input method.
|GOB||Goblins 3||Currently Unsupported||Unplayable, can't go beyond code protection as there is no input method.
|- style="background:darkorange"
|- style="background:darkorange"
|Simon the Sorcerer Puzzle Pack||Mostly Working||Jumble: Slow, NoPatience: Slow, hard to read. Swampy Adventures: Slow, Demon In My Pocket: Untested.
|AGOS||Simon the Sorcerer Puzzle Pack||Mostly Working||Jumble: Slow, NoPatience: Slow, hard to read. Swampy Adventures: Slow, Demon In My Pocket: Untested.
|- style="background:red"
|- style="background:red"
|The Feeble Files||Currently Unsupported||This game is currently unsupported (A little too slow, just under 50% full speed). The main fonts are very hard to read and the scaling can cause the main cursor to disappear every so often. DXA video cut scenes are supported for this game.
|AGOS||The Feeble Files||Currently Unsupported||This game is currently unsupported (A little too slow, just under 50% full speed). The main fonts are very hard to read and the scaling can cause the main cursor to disappear every so often. DXA video cut scenes are supported for this game.
|- style="background:grey"
|Parallaction||Nippon Safes, Inc.||Untested||Untested - Feedback requested
|}
|}


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