Difference between revisions of "GP32"

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(Migrate to the new port templates)
(Clarifying the status of it. Since the first version link is broken, removing it)
 
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<includeonly>{{PortFeatures|switch={{{switch}}}|default={{{default|}}}|
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{{PortFeatures|
 
name=GP32|
 
name=GP32|
 
backend=gp32|
 
backend=gp32|
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uncompressed=yes|
 
uncompressed=yes|
 
zlib=yes| <!-- (Custom MiniZ) -->
 
zlib=yes| <!-- (Custom MiniZ) -->
firstversion=0.9.1|
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plugins=no|
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16bits=no|
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buildbot=no|
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firstversion=|
 
maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]]|
 
maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]]|
 
forum=4|
 
forum=4|
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icon=gp32|
  
scumm=yes|
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scumm=yes| <!-- * -->
}}</includeonly><noinclude>
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}}
{{Infobox Port|:GP32}}
 
 
 
 
==About ScummVM for the GP32==
 
==About ScummVM for the GP32==
  
ScummVM for the GP32 is an official platform, but no build was ever made for the platform.  The platform was made an official platform for the ScummVM 0.9.1 release, and the sourcecode for the platform is available in that release. The port is currently unmaintained.
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ScummVM for the GP32 was added to the main repository as an official platform for the ScummVM 0.9.1 release. It was later removed before an official build was ever made for the platform, but the sourcecode is available in that release. The port is currently unmaintained.
  
 
The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM.  In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).
 
The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM.  In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).
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Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.
 
Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.
  
=Compatibility List=
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==Compatibility List==
  
 
==Unofficial binaries==
 
==Unofficial binaries==
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For best results play games with uncompressed audio when they can fit on the SMC card.
 
For best results play games with uncompressed audio when they can fit on the SMC card.
  
=Links=
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==Links==
 
[http://scummvm.distant-earth.com/scummvm/ Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)]
 
[http://scummvm.distant-earth.com/scummvm/ Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)]
</noinclude>
 

Latest revision as of 18:51, 13 April 2020

gp32.png GP32 Port
Latest Released Version None
Supported Audio Options OGG, Uncompressed
Additional Webpage(s) None
Maintainer(s) WonStar, DJWillis
Packager(s) None
Forum Port Forum
Status Unmaintained
First Official Version None

About ScummVM for the GP32

ScummVM for the GP32 was added to the main repository as an official platform for the ScummVM 0.9.1 release. It was later removed before an official build was ever made for the platform, but the sourcecode is available in that release. The port is currently unmaintained.

The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM. In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).

Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.

Compatibility List

Unofficial binaries

Although no official binary is available, an unofficial binary is available for the 0.5.1 release.

For best results play games with uncompressed audio when they can fit on the SMC card.

Links

Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)