Difference between revisions of "GUI Themes/TODO"

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398 bytes added ,  19:13, 11 March 2016
→‎Dialogs: Showing hidden files is already possible.
(Removed "Launcher Hints" section from GUI TODO as this was outdated and is now pretty covered by Engine Specific Options and Scaler updates.)
(→‎Dialogs: Showing hidden files is already possible.)
 
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** [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog.
** [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog.
** The grey text (color 2, kStateDisabled) is hard to read in both the new and the classic theme.
** The grey text (color 2, kStateDisabled) is hard to read in both the new and the classic theme.
*** Reported as {{BugTrack|num=3582420}}. Fixed in Modern by fee19d. Fix for classic still needed? i.e. make lighter there as background is black (as opposed to Modern, which has almost white background).
*** Reported as {{Tracker|id=5833}}. Fixed in Modern by fee19d. Fix for classic still needed? i.e. make lighter there as background is black (as opposed to Modern, which has almost white background).
** Add a "fade" effect for the top/bottom text lines
** Add a "fade" effect for the top/bottom text lines
** Maybe prerender all of the text into another surface, and then simply compose that over the screen surface in the right way.
** Maybe prerender all of the text into another surface, and then simply compose that over the screen surface in the right way.
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*** Alternatively, add "Reset to Default" buttons to each path setting, possible similar to the one used with the soundfont (which is a rather too cryptic, IMO)
*** Alternatively, add "Reset to Default" buttons to each path setting, possible similar to the one used with the soundfont (which is a rather too cryptic, IMO)
** Several texts, e.g. vcMusicText, have their alignment set to kTextAlignRight, but are still drawn as left-aligned.
** Several texts, e.g. vcMusicText, have their alignment set to kTextAlignRight, but are still drawn as left-aligned.
** Add ability to adjust debuglevel (int). Useful for command line less ports i.e. Android.
* Engine Options Dialog
** Currently only bool (checkbox) options are supported. Add support for int (slider) options. Needed for:
*** walkspeed (int)
*** gfx_details (int - SWORD2)
*** t7g_speed (int - GROOVIE)
** reverse_stereo (bool - SWORD2) is also currently missing. Make this a global option as it is likely to apply to a number of engines?
* The sliding action of the debug console takes a lot more CPU now than it used to. On my 450 MHz P3, I don't even see it slide in 2x mode. It seems to appear/disappear all at once.
* The sliding action of the debug console takes a lot more CPU now than it used to. On my 450 MHz P3, I don't even see it slide in 2x mode. It seems to appear/disappear all at once.
* File browser dialog
* File browser dialog
** Add a "show hidden files" checbox
** Right now we "visualize" that an entry is a folder/directory by appending a slash "/" to the name. This is not really intuitive for non-Unix users. Maybe we could add small file / directory icons? And maybe also an up-arrow for the "up" button.
** Right now we "visualize" that an entry is a folder/directory by appending a slash "/" to the name. This is not really intuitive for non-Unix users. Maybe we could add small file / directory icons? And maybe also an up-arrow for the "up" button.


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