178
edits
(Removed "Launcher Hints" section from GUI TODO as this was outdated and is now pretty covered by Engine Specific Options and Scaler updates.) |
(→Dialogs: Showing hidden files is already possible.) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 72: | Line 72: | ||
** [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog. | ** [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog. | ||
** The grey text (color 2, kStateDisabled) is hard to read in both the new and the classic theme. | ** The grey text (color 2, kStateDisabled) is hard to read in both the new and the classic theme. | ||
*** Reported as {{ | *** Reported as {{Tracker|id=5833}}. Fixed in Modern by fee19d. Fix for classic still needed? i.e. make lighter there as background is black (as opposed to Modern, which has almost white background). | ||
** Add a "fade" effect for the top/bottom text lines | ** Add a "fade" effect for the top/bottom text lines | ||
** Maybe prerender all of the text into another surface, and then simply compose that over the screen surface in the right way. | ** Maybe prerender all of the text into another surface, and then simply compose that over the screen surface in the right way. | ||
Line 80: | Line 80: | ||
*** Alternatively, add "Reset to Default" buttons to each path setting, possible similar to the one used with the soundfont (which is a rather too cryptic, IMO) | *** Alternatively, add "Reset to Default" buttons to each path setting, possible similar to the one used with the soundfont (which is a rather too cryptic, IMO) | ||
** Several texts, e.g. vcMusicText, have their alignment set to kTextAlignRight, but are still drawn as left-aligned. | ** Several texts, e.g. vcMusicText, have their alignment set to kTextAlignRight, but are still drawn as left-aligned. | ||
** Add ability to adjust debuglevel (int). Useful for command line less ports i.e. Android. | |||
* Engine Options Dialog | |||
** Currently only bool (checkbox) options are supported. Add support for int (slider) options. Needed for: | |||
*** walkspeed (int) | |||
*** gfx_details (int - SWORD2) | |||
*** t7g_speed (int - GROOVIE) | |||
** reverse_stereo (bool - SWORD2) is also currently missing. Make this a global option as it is likely to apply to a number of engines? | |||
* The sliding action of the debug console takes a lot more CPU now than it used to. On my 450 MHz P3, I don't even see it slide in 2x mode. It seems to appear/disappear all at once. | * The sliding action of the debug console takes a lot more CPU now than it used to. On my 450 MHz P3, I don't even see it slide in 2x mode. It seems to appear/disappear all at once. | ||
* File browser dialog | * File browser dialog | ||
** Right now we "visualize" that an entry is a folder/directory by appending a slash "/" to the name. This is not really intuitive for non-Unix users. Maybe we could add small file / directory icons? And maybe also an up-arrow for the "up" button. | ** Right now we "visualize" that an entry is a folder/directory by appending a slash "/" to the name. This is not really intuitive for non-Unix users. Maybe we could add small file / directory icons? And maybe also an up-arrow for the "up" button. | ||
edits