Difference between revisions of "Glk"

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116 bytes added ,  17:37, 12 November 2019
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Added entry for Archetype
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* [[Glk/Alan2|Alan2]] - For playing games created with the Alan 2 standard library version of the Adventure Language System.
* [[Glk/Alan2|Alan2]] - For playing games created with the Alan 2 standard library version of the Adventure Language System.
* [[Glk/Alan3|Alan3]] - For playing games created with the Alan 3 standard library version of the Adventure Language System.
* [[Glk/Alan3|Alan3]] - For playing games created with the Alan 3 standard library version of the Adventure Language System.
* [[Glk/Archetype|Archetype]] - For playing games created with the Archetype object-oriented programming language.
* [[Glk/Frotz|Frotz]] - For playing Infocom games and more recent Z-code games authored using Inform.
* [[Glk/Frotz|Frotz]] - For playing Infocom games and more recent Z-code games authored using Inform.
* [[Glk/Glulxe|Glulxe]] - For playing Glulx games authored using Inform.
* [[Glk/Glulxe|Glulxe]] - For playing Glulx games authored using Inform.
* [[Glk/Hugo|Hugo]] - For playing games created using the Hugo interactive fiction development system.
* [[Glk/Hugo|Hugo]] - For playing games created using the Hugo interactive fiction development system.
* [[Glk/JACL|JACL]] - For playing games created using the JACL HTML-based interactive fiction development system.
* [[Glk/JACL|JACL]] - For playing games created using the JACL HTML-based interactive fiction development system.
* [[Glk/Level9|Level9]] - For playing the commercial games original released by Level 9 Computing.
* [[Glk/Level9|Level9]] - For playing the commercial games originally released by Level 9 Computing.
* [[Glk/Magnetic|Magnetic]] - For playing the Magnetic Scrolls games.
* [[Glk/Magnetic|Magnetic]] - For playing the Magnetic Scrolls games.
* [[Glk/Quest|Quest]] - For playing games created using Alex Warren's Quest text adventure writing system.
* [[Glk/Quest|Quest]] - For playing games created using Alex Warren's Quest text adventure writing system.
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==Notes==
==Notes==
Whilst at first I tried to keep the sub-engines as close to the original source they're derived from as possible, this quickly proved impossible. Not only did I have to add in proper C++ namespaces to encapsulate all the code, I also had to do various conversions to change them over from using STL to using ScummVM classes. So don't anticipate that it'll be easy to take any interpreters converted specifically for ScummVM GLK and simply drop them into any other GLK implementations.  
Whilst at first I tried to keep the sub-engines as close to the original source they're derived from as possible, this quickly proved impossible. Not only did I have to add in proper C++ namespaces to encapsulate all the code, I also had to do various conversions to change them over from using STL to using ScummVM classes. So don't anticipate that it'll be easy to take any interpreters converted specifically for ScummVM Glk and simply drop them into any other Glk implementations.


==Resources==
==Resources==
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