Difference between revisions of "Glk/AdvSys"

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m (Lightkey moved page ScummGlk/AdvSys to Glk/AdvSys: Name change.)
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developer=[[User:dreammaster|dreammaster]]|
 
developer=[[User:dreammaster|dreammaster]]|
 
companies=various|
 
companies=various|
usedBy=various|
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usedBy=See [[Glk/AdvSys#Games|Games]]|
dateAdded=June 11, 2019|
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dateAdded=June 9, 2019|
 
release=None
 
release=None
 
}}
 
}}
  
 
==About==
 
==About==
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986
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AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.
 +
 
 +
==Games==
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*[[Busted!]]
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*[[Elves '87]]
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*[[The Key to Time]]
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*[[Pirating]]
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*[[The Sound of One Hand Clapping]]
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*[[Starship Columbus]]
  
 
==Notes==
 
==Notes==
This sub-engine is loosely inspired on the AdvSys interpreter Copyright (C) 2009 by David Betz. It was was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.
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This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.
  
 
==Resources==
 
==Resources==

Revision as of 00:55, 30 September 2019

AdvSys
Engine developer dreammaster
Companies that used it various
Games that use it See Games
Date added to ScummVM 2019-06-09
First release containing it None

About

AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.

Games

Notes

This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.

Resources

External links