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Difference between revisions of "Glk/Comprehend"

394 bytes added ,  02:18, 22 December 2020
Add extra compatibility notes
m (Comprehend now supports specifying multiple items)
(Add extra compatibility notes)
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* This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
* This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
* As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
* As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
* As of this time, only Transylvania, Crimson Crown, and OO-Topos have been announced for testing. Talisman will require further work in the future to be supported
* There was a re-release of Transylvania using the version 2 of the Comprehend engine that OO-Topos and Talisman use. This version is not officially supported yet, and many game screens will not render correctly.


Also note that several more games were later released using a new version of the engine "Comprehend Plus". These games are not being targeted at this time.
Also as a final note, several more games were later released using an entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.


==Resources==
==Resources==
265

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