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Difference between revisions of "Gob/TODO"

485 bytes removed ,  21:53, 16 April 2005
No known bugs now
(Demo worked ok all the time)
(No known bugs now)
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== Status ==
== Status ==
Game is completable. There are occasonal minor graphical glitches. No audio except Red Book from CD version.
Game is completable. There are occasonal minor graphical glitches. No audio except Red Book from CD version.
== Problematic places ==
* map_loadDataFromAvo() in map.cpp. These are plain calls to memcpy() so all read data is not endian safe and moreover it could read wrong size if sizeof(structure) is used in length calcualtion. All structures should be unwind, i,e, read element by element and FROM_LE_XX wraps applied.
* data_readData(). Same as above.


== Bugs ==
== Bugs ==
* When game calls delay() screen doesn't get redrawn. Noticeable at "please wait" screen and especially cutscenes (try screen #5 FTWKFEN)
None known


== Main and long-term goals ==
== Long-term goals ==
* Convert it to C++ classes. This should be done on per-file basis.
* Convert it to C++ classes. This should be done on per-file basis.
* Alignment fixes
* Alignment fixes