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Difference between revisions of "Gob/TODO"

778 bytes added ,  22:56, 25 December 2005
Elaborate on objectizing
(Added mouse cursor issue)
(Elaborate on objectizing)
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== Long-term goals ==
== Long-term goals ==
* Convert it to C++ classes. This should be done on per-file basis.
* Convert it to C++ classes. This should be done on per-file basis.
* Alignment fixes
 
  Take a look how work was done with SAGA engine. No big thinking is required, just determine where is
  initializer and how data structures should be cleaned up. Main goal here is to add possibility for
  overloading. Of course if you see that some code could be put into '''real''' objects, feel free to
  do it but will take much more time. With SAGA engine we did it much later.
 
  Another important thing here is to add possibility for overloading opcode tables. Right now they're made
  with use of '''switch()''' statements which isn't suitable for gob2 addition. In gob2 they inserted
  several opcodes right in the middle of the table which makes code really really ugly and cumbersome.
  Again, consult SAGA or better SCUMM engine on how to do that properly
 
* Alignment fixes (done?)


== File-specific tasks ==
== File-specific tasks ==