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Gobliins 2

Revision as of 21:27, 17 February 2022 by Criezy (talk | contribs) (Add title and link to documentation for CD audio tracks)
Gobliins 2
gob2_dos_en_1_1.jpg
First release 1992
Also known as Gobliins 2: The Prince Buffoon
Developed by Coktel Vision
Published by Sierra
Distributed by (unknown)
Platforms Amiga, Atari ST, DOS, Windows 3.1
Resolution 320x200, 256 colors (DOS, VGA)
Engine Gob
Support Since ScummVM 0.10.0
Available for
Purchase
Yes

Gobliins 2 is the second game in the goblins adventure puzzle series. In this game, there are two goblins rather than the previous game's three (hence the name having two i's instead of three). This time both goblins can pick up and use items. The first goblin, Fingus, is intelligent but shy. The second goblin, Winkle, is dimwitted but brave. As in the first game, you must utilize the character traits of the goblins to solve puzzles. This time, however, it is possible to give commands to both goblins at the same time. It is also possible to travel back and forth between rooms.


Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Amiga Demo, Amiga

  • *.DUM
  • *.ins
  • *.STK

Atari ST, Demo, DOS CD

  • *.STK
  • GOB2.LIC or GOBNEW.LIC (for CD version)

DOS EGA, DOS VGA

  • *.STK
  • GOB2.LIC or GOBNEW.LIC (for CD version)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.

Macintosh, Windows

  • *.STK
  • *.MID

Audio tracks

The CD versions of the Gobliiins series contain one big audio track which you need to rip and copy into the game directory if you want to have in-game music without the CD in the drive all the time. The speech is also in that track and its volume is therefore changed with the music volume control.

For more information, see the user documentation.

External links