Difference between revisions of "Gold Rush"

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(adding The Software Farm to publisher field)
 
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{{GameDescription|
{{GameDescription|
name=Gold Rush!|
name=Gold Rush!|
         image=http://www.scummvm.org/screenshots/agi/goldrush/scummvm_3_2_2.jpg|
         image=https://www.scummvm.org/data/screenshots/agi/goldrush/goldrush_dos_en_1_3.jpg|
release=1988|
release=1988|
alternateNames=Gold Rush|
alternateNames=Gold Rush|
publisher=[[Sierra]], [[The Software Farm]]|
publisher=[[Sierra]], [[The Software Farm]]<br />[[Sunlight Games]]|
developer=[[The Software Farm|MacNeill Computer Company]]|
developer=[[The Software Farm|MacNeill Computer Company]]|
         distributor=[[Sierra]]|
         distributor=[[Sierra]]|
platforms=MS-DOS, Tandy 1000<br/> Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
platforms=MS-DOS, Tandy 1000<br/> Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
        resolution=320x200, 16 colors|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0|
support=Since ScummVM 0.10.0|
Line 16: Line 17:
==Game Variants==
==Game Variants==
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics.  The Amiga version used an extended palette.
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics.  The Amiga version used an extended palette.
==Installation==
===Required data files ===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].


'''''All platforms'''''
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki>
*OBJECT
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki>
*WORDS.TOK
and if available
*PAL.*
'''''Apple IIGS'''''
These files are needed to enable music playback
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
* SIERRASTANDARD
==Controls==
=== Predictive input dialog ===
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the [[AGI/Predictive Dialog]] wiki page.
==External links==
==External links==
*[http://en.wikipedia.org/wiki/Gold_Rush%21 Wikipedia article on Gold Rush!]
*[https://en.wikipedia.org/wiki/Gold_Rush! Wikipedia article on Gold Rush!]
*[https://www.mobygames.com/game/440/gold-rush/ MobyGames entry on Gold Rush!]
*[https://www.scummvm.org/screenshots/sierra/agi:goldrush/ Screenshots]


[[Category:Supported Games]]
[[Category:Supported Games]]
[[Category:AGI Games]]
[[Category:AGI Games]]

Latest revision as of 18:40, 28 June 2023

Gold Rush!
goldrush_dos_en_1_3.jpg
First release 1988
Also known as Gold Rush
Developed by MacNeill Computer Company
Published by Sierra, The Software Farm
Sunlight Games
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Resolution 320x200, 16 colors
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
Yes

Gold Rush! was an adventure game set in 1848, just before the California gold rush. The game follows Brooklyn newspaperman Jerrod Wilson, who must go to Sacramento to meet his long-lost brother. Jerrod must find a way to get from Brooklyn to Sacremento in the midst of a horde of people going from coast to coast in search of gold and inflated prices.

Game Variants

The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links