Difference between revisions of "Groovie"

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{{EngineDescription|
{{EngineDescription|
         name=Groovie|
         name=Groovie|
         developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]]|
         developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]], [[User:Alphard-o|Alphard-o]], [[User:Die4Ever|Die4Ever]]|
         companies=[[Trilobyte]], [[Aftermath Media]]|
         companies=[[Trilobyte]], [[Aftermath Media]]|
         usedBy=[[The 7th Guest]]|
         usedBy=[[The 7th Guest]]|
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== Status ==
== Status ==
For more detail, see [[Groovie/TODO]].
For more detail, see the individual game pages or [[Groovie/TODO]].
*[[The 7th Guest]]: supported as of December 16, 2008
*[[The 7th Guest]]: supported as of December 16, 2008
*[[The 11th Hour]]: some early test code. The mansion is navigable (just about)
*[[The 11th Hour]]: Completable in non-stable builds as of Sept 16th 2021, the vs Stauf puzzles are using placeholder code
*[[Clandestiny]]: Somewhat playable in non-stable builds as of Sept 16th 2021, distorted cutscenes
*[[Tender Loving Care]]: Might be mostly playable in non-stable builds as of Sept 16th 2021
*[[Uncle Henry's Playhouse]]: Might be somewhat playable in non-stable builds as of Sept 16th 2021


==Resources==
==Resources==
*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what
*[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what
*[[Groovie/11H/Script Variables]]: 11H list of script variables
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files


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