Difference between revisions of "Groovie/TODO"

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{{Infobox_TODO|
taskname=Groovie Engine TODO|
techcontact=[[Groovie]] Engine Team|
subsystem=Engine|
}}
=Groovie TODO=
=Groovie TODO=
Things that need doing for the Groovie engine. As always, talk to the team before starting one, in case someone's already doing it.
Things that need doing for the Groovie engine. As always, talk to the team before starting one, in case someone's already doing it. Also check the game specific pages.
[[https://bugs.scummvm.org/query?status=!closed&component=Engine%3A+Groovie Groovie Bugs List]]


==T7G==
==[[The 7th Guest]]==
* Get Macintosh version working
* Cursors not pretty in non-paletted cursor platform (it seems we should provide a fallback)
** Music
** Crash when trying to load/save (no sphinx.fnt available, it seems the original used ugly system fonts)
* Cursors not pretty in non-paletted cursor platform
* Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback)
* Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback)
* Record AdLib music in Dosbox and ScummVM, check for differences
* Record AdLib music in Dosbox and ScummVM, check for differences
* MT-32 instruments loading
 
==[[The 11th Hour]]==
* The Mac version uses [http://www.mactech.com/articles/develop/issue_23/vanbrink.html QuickTime MIDI] instead of XMIDI (although all the XMIDI files are still present and work fine)
* Implement vs Stauf puzzles
* Blue circles around mouse cursor when you get a GameBook notification
 
==[[Clandestiny]]==
* Fix ROQ distortion in cutscenes
* Implement vs AI puzzle (Cursed Coins)
* Test other puzzles
 
==[[Tender Loving Care]]==
* Testing
 
==[[Uncle Henry's Playhouse]]==
* vs AI puzzles from T11H and Clandestiny
* Trade Winds (Clan) crashes with missing resources
* Statue Paths (Clan) crashes with missing resources
* Leap Frogs (Clan) works
* The final puzzle is not accessible yet
 
==Optional improvements==
* Convert VDX and ROQ players into VideoDecoder subclasses
* Convert to use Archive subclasses and search manager
* Reuse the code of the script disassembler on the engine itself
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