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'''Hoyle Classic Card Games''' is the fourth in the [[Hoyle's Official Book of Games series|Hoyle series]] of licensed computer game simulations of popular non-electronic games.  This volume returns to the card games found in the first volume.  Along with the card games found in the first game: Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage and Klondike, the game also included Bridge and Euchre.  Several computer-AI controlled opponent players were based on developers at Sierra, and characters from previous Sierra adventure games.  This version also included an interface tutorial and a glossary of game specific terms.
'''Hoyle Classic Card Games''' is the fourth in the [[Hoyle's Official Book of Games series|Hoyle series]] of licensed computer game simulations of popular non-electronic games.  This volume returns to the card games found in the first volume.  Along with the card games found in the first game: Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage and Klondike, the game also included Bridge and Euchre.  Several computer-AI controlled opponent players were based on developers at Sierra, and characters from previous Sierra adventure games.  This version also included an interface tutorial and a glossary of game specific terms.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


==External links==
==External links==
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