Difference between revisions of "Hoyle Classic Card Games"

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{{GameDescription|
{{GameDescription|
name=Hoyle Classic Card Games|
name=Hoyle Classic Card Games|
         image=http://www.scummvm.org/data/screenshots/sierra/hoyle3/hoyle3_dos_en_2_3.jpg|
         image=https://www.scummvm.org/data/screenshots/sci/hoyle3/hoyle3_dos_en_2_3.jpg|
release=1993|
release=1993|
alternateNames= Hoyle Classic,<br/>Hoyle 4|
alternateNames= Hoyle Classic,<br/>Hoyle 4|

Revision as of 04:09, 24 February 2022

Hoyle Classic Card Games
hoyle3_dos_en_2_3.jpg
First release 1993
Also known as Hoyle Classic,
Hoyle 4
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms DOS, Windows,
Macintosh
Resolution 320x200, 256 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
No

Hoyle Classic Card Games is the fourth in the Hoyle series of licensed computer game simulations of popular non-electronic games. This volume returns to the card games found in the first volume. Along with the card games found in the first game: Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage and Klondike, the game also included Bridge and Euchre. Several computer-AI controlled opponent players were based on developers at Sierra, and characters from previous Sierra adventure games. This version also included an interface tutorial and a glossary of game specific terms.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

External links