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Difference between revisions of "Humongous Entertainment/Progress"

Re-order
(Update puttcircus issue)
(Re-order)
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* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
* Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
* Add support for displayWizComplexImage 0x80000 flag (Used in ff5demo/freddicove)
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
* Add support for processWizImage mode 7 (For soccer2004)
* Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
* Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
* Add support for floodState (For puzzle in pajama2)
* Add support for floodState (For puzzle in pajama2)
* Add support for o80_unknownE0 type1 (For binoculars in pajama2)
* Add support for o80_unknownE0 type1 (For binoculars in pajama2)
* Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
* Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
* Add support for IMA ADPCM compression for speech files (For soccer2004)
* Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)
* Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)


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* The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
* The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
* The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.
* The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.
== Freddi Fish 5 ==
* All the light green colors rooms (Of debug room) have palette issues and aren't decoded correctly.


== Let's Explore with Buzzy Games ==
== Let's Explore with Buzzy Games ==
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* The position of animated actors in 'The Street' location is wrong.
* The position of animated actors in 'The Street' location is wrong.
* The background of underwater location isn't decoded correctly, so can't read combination for door. An altered wizImage is used for the background, to give water effect.
* The background of underwater location isn't decoded correctly, so can't read combination for door. An altered wizImage is used for the background, to give water effect.
== Future reference ==
The most recent SCUMM games seems to get a 16 bit pxiel depth, requiring major changes to ScummVM, so don't seem worth supporting at this point. This is a list of their issues for reference.
Freddi Fish 5
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.
Soccer 2004
* Add support for processWizImage mode 7.
* Add support for IMA ADPCM compression for speech files.
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