Difference between revisions of "Humongous Entertainment/Progress"

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Update issues
(Update issues)
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== General Issues ==
== General Issues ==
* Improve descumm support for HE72+ games, to help solve bugs.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Fix broken sync. of songs, if the game is paused during a song.
* Fix broken sync. of songs, if the game is paused during a song.
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* Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).
* Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).


== U32 library calls ==
== Backyard Soccer ==
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* The U32 code controls the players movements on field in soccer
* On rare occasions, the soccer ball can leave a trail over the GUI.


== Backyard Baseball ==
== Blue's Birthday Adventure ==
* Array out of bounds errors often occur, after playing the game for a long time.
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[Media:BluesBirthdayFillBug.png|screenshot]]).
* When players attempt to catch the ball, after a hit, their actor movements are strange and actors often completely disappear from the screen.
* When the ball is hit, the distance of ball defies the laws of physics. For example, a distance of 2753 feet.


== Backyard Football ==
== Blue's Treasure Hunt ==
* A freeze occurs, when the computer picks a player, when choosing teams.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
 
== Fatty Bear ==
* Add support for pitch changes in XMIDI music, which is used by the piano notes in DOS version.
 
== Pajama Sam's Lost & Found ==
Issues which effect HE98 version only
* The sprite image used to mark an item as collected is often incorrect. The sprite image is adjusted twice when the issue occurs, as the collected items are been detected multiple times for some reason. Some examples are:
** Collecting the comic book on level 6 (Passcode is K1E6W)<br>
** Collecting the teddy bear on level 8 (Passcode is J4V1Y)<br>
* The amount of items collected at the end of a level is often incorrect, as the collected items are been detected multiple times for some reason.
Issues which effect all full versions
* The password for last level reached, isn't saved to the config file. The original version used the script of VAR40 (Script 65) to save information, but not sure when exactly the VAR40 script should be used.


== Putt-Putt Saves the Zoo ==
== Putt-Putt Saves the Zoo ==
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* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
== SPY Fox In Hold the Mustard ==
* Find way to extract the level details from 'map(i)' file, for the Macintosh version.


==Russian versions==
==Russian versions==
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== 16bit Color Games ==
== 16bit Color Games ==
* Add support for Bink videos, maybe via DXA conversion?
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
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* The U32 code controls the players movements on field in basketball
* The U32 code controls the players movements on field in basketball
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls the players movements on field in soccer2004/soccermls


=== Backyard Baseball 2003 ===
=== Backyard Baseball 2003 ===
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.
* The background of main menu is blank, when the game is first started, due to skipping the introduction videos.


=== Backyard Football 2002 ===
=== Backyard Football 2002 ===
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.
* An array out of bounds error, when the computer picks a player, when choosing teams.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Incorrect cursor color is shown, when picking team members.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
* Black lines are shown on the field, when playing a game.
 
=== Backyard Soccer MLS Edition ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


=== Backyard Soccer 2004 ===
=== Backyard Soccer 2004 ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.


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=== Moonbase Commander ===
=== Moonbase Commander ===
* Add support for additional wizImage compression types (4, others) used.
* Add support for additional wizImage compression types (4, others) used.
=== Pajama Sam: Games to Play on Any Day ===
* A freeze occurs, after the introduction of the Jumping Beans mini game.
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