Difference between revisions of "Humongous Entertainment/Progress"

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Update issues
(Update descumm issues)
(Update issues)
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== General Issues ==
== General Issues ==
* Add descumm support for the array changes in HE72+ games, and for the dup_n opcode in HE90+ games, to help solve bugs.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Fix broken sync. of songs, if the game is paused during a song.
* Fix broken sync. of songs, if the game is paused during a song.
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* Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).
* Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).


== U32 library calls ==
== Backyard Soccer ==
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* The U32 code controls the players movements on field in soccer
* On rare occasions, the soccer ball can leave a trail over the GUI.


== Blue's Birthday Adventure ==
== Blue's Birthday Adventure ==
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== Blue's Treasure Hunt ==
== Blue's Treasure Hunt ==
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
== Pajama Sam's Lost & Found ==
Issues which effect HE98 version only
* The sprite image used to mark an item as collected is often incorrect. The sprite image is adjusted twice when the issue occurs, as the collected items are been detected multiple times for some reason  {{BugTrack|num=2880968}}. A few examples are:
** Collecting the comic book on level 6 (Passcode K1E6W)<br>
** Collecting the teddy bear on level 8 (Passcode J4V1Y)<br>
* The animations for Level crossing in the Warehouse levels are corrupted {{BugTrack|num=2880975}}.
** Example animation are on level 68 (Passcode 5DJW9) and level 74 (Passcode 3G4R9)<br>
* The amount of items collected at the end of a level is often incorrect, as the collected items are been detected multiple times for some reason.
Issues which effect all full versions
* The password for last level reached, isn't saved to the config file. The original version used the script of VAR40 (Script 65) to save information, but not sure when exactly the VAR40 script should be used.


== Putt-Putt Saves the Zoo ==
== Putt-Putt Saves the Zoo ==
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* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
== SPY Fox In Hold the Mustard ==
* Find way to extract the level details from 'map(i)' file, for the Macintosh version.


==Russian versions==
==Russian versions==
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* The U32 code controls the players movements on field in basketball
* The U32 code controls the players movements on field in basketball
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls the players movements on field in soccer2004/soccermls


=== Backyard Baseball 2003 ===
=== Backyard Baseball 2003 ===
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.
* The background of main menu is blank, when the game is first started, due to skipping the introduction videos.


=== Backyard Football 2002 ===
=== Backyard Football 2002 ===
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.
* Incorrect cursor color is shown, when picking team members.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Black lines are shown on the field, when playing a game.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
 
=== Backyard Soccer MLS Edition ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


=== Backyard Soccer 2004 ===
=== Backyard Soccer 2004 ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.


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=== Moonbase Commander ===
=== Moonbase Commander ===
* Add support for additional wizImage compression types (4, others) used.
* Add support for additional wizImage compression types (4, others) used.
=== Pajama Sam: Games to Play on Any Day ===
* A freeze occurs, after the introduction of the Jumping Beans mini game.
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