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Difference between revisions of "Kyra/Savegames (Kyrandia 1)"

removed flags list, added a more generic line, removed TODO
m
(removed flags list, added a more generic line, removed TODO)
Line 47: Line 47:
   .......X  is Brandon poisoned (0=false, 1=true)
   .......X  is Brandon poisoned (0=false, 1=true)
    
    
   52 1
   4D ?? flags (first flag byte "flags 07 06 05 04 03 02 01 00", etc)
  ..X.....  amulet visible (after altar) (0=false, 1=true)
  .....X..  unknown (disabled at start, enabled by the time you are in locked in cave)
 
  53 1
  ..X.....  talk scene when leaving gemcut already done? (0=false, 1=true)
 
  55 1 .....XX.  unknown - Merith subgame enabled? (Merith in trunk.emc)
 
  56 1
                X.......        pinecone placed in hole (0=false, 1=true)
                .X......        Hugiflora is out of ground (0=false, 1=true)
 
  57 1
                X.......        red amulet part enabled (0=false, 1=true)
                .X......        yellow amulet part enabled (0=false, 1=true)
        ...X.... unknown (disabled at start, enabled by the time you are in swamp)
                ......X.        walnut placed in hole (0=false, 1=true)
                .......X        acorn placed in hole (0=false, 1=true)
 
  58 1
                ......X.        blue amulet part enabled (0=false, 1=true)
                .......X        pink amulet part enabled (0=false, 1=true)
 
  5D 1
                ......X.        Kallak's note decrypted (0=false, 1=true)
 
  60 1
                ......X.        protection screen, if 0, Brendan says a line (0=false, 1=true)
 
  6B 1
                ....X...        copy protection already passed? (0=false, 1=true)
    
    
   80-81 2 room ID; stuff like 0x0100 works, but weird results (see Room list)
   80-81 2 room ID; stuff like 0x0100 works, but weird results (see Room list)
Line 88: Line 57:
   (note: coords from top-left of the screen? (not from playfield but including border?)
   (note: coords from top-left of the screen? (not from playfield but including border?)
    
    
   022E sth to do with current room/current script?
   022E something to do with current room/current script?
    
    
   0636 mouse pointer item (if you picked up item when saving, then the index for item is saved here)
   0636 mouse pointer item (if you picked up item when saving, then the index for item is saved here)
Line 95: Line 64:
   ????-EOF variable stuff, changes even if nothing else changes between saves (stack? stack pointer? code pointer?)
   ????-EOF variable stuff, changes even if nothing else changes between saves (stack? stack pointer? code pointer?)
</code>
</code>
==Todo (other events to check)==
*is cave locked? (how many stones placed yet?)
*cave iced?
*malcolm ice cave scene?
*merith in which screen?
*altar fixed? (altar.emc)
*4-gem temple status
*Herman already at work with saw?
*bridge fixed?
*willow healed?
*well fixed?
*bird healed?
334

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