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** The scene state code of Kyra1 could probably be rewritten to match the one in Kyra2 and Kyra3. This might remove some accuracy in our reimplementation, since it is harder to have the fixed item limit per scene then. But it will probably result in less code. | ** The scene state code of Kyra1 could probably be rewritten to match the one in Kyra2 and Kyra3. This might remove some accuracy in our reimplementation, since it is harder to have the fixed item limit per scene then. But it will probably result in less code. | ||
** Various other code parts could probably be unified too. | ** Various other code parts could probably be unified too. | ||
* Implement support for the PC Speaker sound data in the Kyrandia 1 floppy version. | * Implement support for the PC Speaker sound data in the Kyrandia 1 floppy version. | ||
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'''Not Yet Fixed''' | '''Not Yet Fixed''' | ||
* KYRA 2: can't exit screen in German version. {{Tracker|id=3677}} | * KYRA 2: can't exit screen in German version. {{Tracker|id=3677}} | ||
* KYRA 3: Slight game glitch at Underworld gates. {{Tracker|id=4141}} | * KYRA 3: Slight game glitch at Underworld gates. {{Tracker|id=4141}} |
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