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Difference between revisions of "LinuxMoto"

2,321 bytes removed ,  18:34, 10 April 2010
updated game control in 1.1.0 release for motomagx-platform
m (LinuxMoto is based on SDL)
(updated game control in 1.1.0 release for motomagx-platform)
Line 115: Line 115:




== mpkg (Z6 and V8) (motomagx) ==
== mgx, mpkg, pep (E8, EM30, U9, ZN5, Z6, V8, VE66, EM35) (motomagx) ==


{| border="1"
{| border="1"
Line 121: Line 121:
|Event||Button
|Event||Button
|-
|-
|Menu||Slider key
|Menu||left softkey
|-
|-
|Skip scene||call key
|Skip scene||hangup key
|-
|-
|Virtual keyboard||camera key
|Virtual keyboard||right softkey
|-
|-
|Left mouse click||joy(fire) or volume '-'
|Left mouse click||joy(fire) or volume '-'
Line 131: Line 131:
|Right mouse click||volume '+'
|Right mouse click||volume '+'
|-
|-
|Quit||hangup key
|Quit||Clr key
|}
|}
* Easy reconfig control: mySDL.cfg in ScummVM directory
in final release mpkg-package scummvm-1.0.0
used not good key config in mySDL.cfg
to fix this must edit
<tt>.system/QTDownLoad/scummvm/mySDL.cfg</tt>
<pre>
[SDL]
LeftSoftkey = F9
RightSoftkey = PERIOD
Up = UP
Down = DOWN
Left = LEFT
Right = RIGHT
Center = RETURN
VolumeUp = PLUS
VolumeDown = MINUS
SideKey = F5
Call = F7
Music = F10
Red = ESCAPE
C = BACKSPACE
Camera = MINIMIZE
Slider = 0
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
Asterisk = ASTERISK
Numeral = HASH
</pre>
will be fixed in next release...
== pep (Z6 and V8) (motomagx) ==
The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph.
<pre>
[keymapper]
keymap_global_SKCT=BACKSPACE
keymap_global_MENU=SPACE
keymap_global_REMP=ASTERISK
keymap_global_VIRT=F9
keymap_gui_CLOS=ESCAPE
keymap_gui_CLIK=BACKSPACE
keymap_global_PAUS=TAB
keymap_global_SKLI=2
keymap_gui_VIRT=F9
keymap_gui_REMP=SPACE
</pre>
== mgx (E8 and EM30) (motomagx) ==
The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph.
<pre>
[keymapper]
keymap_global_SKCT=BACKSPACE
keymap_global_MENU=SPACE
keymap_global_REMP=ASTERISK
keymap_global_VIRT=F9
keymap_gui_CLOS=ESCAPE
keymap_gui_CLIK=BACKSPACE
keymap_global_PAUS=TAB
keymap_global_SKLI=2
keymap_gui_VIRT=F9
keymap_gui_REMP=SPACE
</pre>
== mgx (U9 and ZN5) (motomagx) ==
The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
KeyMap settings have been tested with a Motorola ZN5 (mgx build) by Junior Passos.
<pre>
[keymapper]
keymap_global_SKCT=BACKSPACE
keymap_global_PAUS=F9
keymap_global_REMP=HASH
keymap_global_VIRT=TAB
keymap_gui_CLOS=ESCAPE
keymap_gui_CLIK=BACKSPACE
keymap_global_MENU=ESCAPE
keymap_global_SKLI=ASTERISK
keymap_gui_VIRT=TAB
keymap_gui_REMP=CLEAR
</pre>
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