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LinuxMoto

Revision as of 13:31, 23 November 2009 by Lubomyr (talk | contribs) (fixed numeration in Game Control section)

Installation

Factory Firmware does not support installing any linux-packages; a custom firmware is needed.

MotoEZX-platform

pkg(mpkg)-package for devices: Motorola A1200, ROKR E6, A1600, ROKR E2

Requirements

  • Firmware must support the installation pkg, mpkg-packages
  • pkg install support app like: SmartAssistant, Soft Assistant, pkg installer

If there is firmware support for mpkg-install, then rename the extension of the installation package from the pkg to mpkg.

lib-files are needed for run ScummVM. Please download and extract them to the memory card.

MotoMAGX-platform

There are package types mpkg, pep, and mgx for Motorola z6, v8, E8, EM30, U9, and ZN5. Select the type of installation package that supports your firmware on your phone.

mpkg-package for Motorola Z6 and V8

Requirements

  • Firmware must support the installation mpkg-packages
  • mpkg-packages must support custom firmwares called "Elysseum," "MPKG Basic," and others..
  • .Games folder on memory card (Used for saving games and settings)
  • lib-files are needed to run ScummVM, please download them and extract them to the memory card.

pep-package for Motorola Z6 and V8

Requirements

  • Firmware must support the installation pep-packages
  • pep packages must support custom firmware for z6 and v8 called "Project Evolution"
  • .Games folder on memory card (Used for saving games and settings)
  • lib-files are needed to run ScummVM, please download them and extract them to the memory card.

mgx-package for E8, EM30, U9, and ZN5

Requirements

  • Firmware must support the installation mgx-packages
E8 and EM30
  • lib-files are needed to run ScummVM, please download them and extract them to the memory card.
U9 and ZN5
  • lib-files are needed to run ScummVM, please download them and extract them to the memory card.

Game Control

pkg (A1200, E6, A1600) (motoezx)

Event Button
Menu call key
Skip scene hangup key
Virtual keyboard camera key
Left mouse click joy(fire) or volume '-'
Right mouse click volume '+'
Quit mod+camera key (mod - key beetwin vol'+' & vol'-')


mpkg (Z6 and V8) (motomagx)

Event Button
Menu Slider key
Skip scene call key
Virtual keyboard camera key
Left mouse click joy(fire) or volume '-'
Right mouse click volume '+'
Quit hangup key
  • Easy reconfig control: mySDL.cfg in ScummVM directory

in final release mpkg-package scummvm-1.0.0 used not good key config in mySDL.cfg

to fix this must edit .system/QTDownLoad/scummvm/mySDL.cfg

[SDL]
LeftSoftkey = F9
RightSoftkey = PERIOD
Up = UP
Down = DOWN
Left = LEFT
Right = RIGHT
Center = RETURN
VolumeUp = PLUS
VolumeDown = MINUS
SideKey = F5
Call = F7
Music = F10
Red = ESCAPE
C = BACKSPACE
Camera = MINIMIZE
Slider = 0
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
Asterisk = ASTERISK
Numeral = HASH

will be fixed in next release...

pep (Z6 and V8) (motomagx)

The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit .Games/.scummvmrc after the line with [keymapper].

KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph.

[keymapper]
keymap_global_SKCT=BACKSPACE
keymap_global_MENU=SPACE
keymap_global_REMP=ASTERISK
keymap_global_VIRT=F9
keymap_gui_CLOS=ESCAPE
keymap_gui_CLIK=BACKSPACE
keymap_global_PAUS=TAB
keymap_global_SKLI=2
keymap_gui_VIRT=F9
keymap_gui_REMP=SPACE 

mgx (E8 and EM30) (motomagx)

The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit .Games/.scummvmrc after the line with [keymapper].

KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph.

[keymapper]
keymap_global_SKCT=BACKSPACE
keymap_global_MENU=SPACE
keymap_global_REMP=ASTERISK
keymap_global_VIRT=F9
keymap_gui_CLOS=ESCAPE
keymap_gui_CLIK=BACKSPACE
keymap_global_PAUS=TAB
keymap_global_SKLI=2
keymap_gui_VIRT=F9
keymap_gui_REMP=SPACE 

mgx (U9 and ZN5) (motomagx)

The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit .Games/.scummvmrc after the line with [keymapper].

KeyMap settings have been tested with a Motorola ZN5 (mgx build) by Junior Passos.

[keymapper]
keymap_global_SKCT=BACKSPACE
keymap_global_PAUS=F9
keymap_global_REMP=HASH
keymap_global_VIRT=TAB
keymap_gui_CLOS=ESCAPE
keymap_gui_CLIK=BACKSPACE
keymap_global_MENU=ESCAPE
keymap_global_SKLI=ASTERISK
keymap_gui_VIRT=TAB
keymap_gui_REMP=CLEAR