Difference between revisions of "Loom"

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**.LFL
**.LFL
**pce.cdbios (Japanese version only)
**pce.cdbios (Japanese version only)
**[[SCUMM/TG16|How to dump the CD]]


===Audio tracks===
===Audio tracks===

Latest revision as of 03:41, 9 July 2021

Loom
loom_dos_en_2_2.jpg
First release 1990
Also known as
Developed by Lucasfilm Games
Published by Lucasfilm Games, Disney
Distributed by (unknown)
Platforms Amiga, Amiga CDTV,
Atari ST, DOS
FM Towns, Macintosh,
PC-Engine/Turbografx CD
Resolution 320x200, 16 colors (original)
or 256 colors (later versions)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
Yes

Loom was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).

Game Variants

The DOS CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots. The FM Towns CD version was also presented in 256 colors, however it was not a talkie. As a result, the close-up shots were present in the FM Towns versions.

The DOS floppy EGA version contained only 16 colors.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Amiga, Atari ST, FM-TOWNS, PC EGA, PC Demo

  • *.LFL

PC CD

  • DISK01.LEC
  • *.LFL
  • Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.

Macintosh

  • Loom™
  • *.LFL

Note: The ™ can be omitted from the file name

TurboGrafx/PC Engine

Audio tracks

For more information about how to use the FM-Towns and PC CD audio tracks with ScummVM, see the user documentation.

Default controls

To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation

Hotkey Description
Ctrl + 0-9 Loads saved game
Alt + 0-9 Saves game
Crtl + Alt + d Starts the debugger
Crtl + f Toggles fast mode on/off
Crtl + g Toggles really REALLY fast mode on/off
Crtl + t Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
Tilde ~ Shows/hides the debugging console
[ and ] Changes music volume down/up
- and + Changes text speed slower/faster
F5 Displays the save/load window
Alt + F5 Displays the original save/load window, if the game has one.
Space Pauses
Period . Skips current line of text in some games
Enter Simulates left mouse button click
Tab Simulates right mouse button click

External links