Difference between revisions of "Lure"

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(mention dutch lure version as on the forums, formatting)
(clarifying that lure is the internal name for the first Virtual Theater engine)
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         dateAdded=February 11, 2006|
         dateAdded=February 11, 2006|
         release=0.11.0|
         release=0.11.0|
        status=Complete|
}}
}}


== About ==
== About ==
'''Lure''' is the first Virtual Theatre engine, used for the game [[Lure of the Temptress]].  Like with [[Beneath a Steel Sky]], great parts of the game are hardcoded into the executable, making reverse engineering a tricky task.
'''Lure''' is the internal name for the first Virtual Theatre engine, used for the game [[Lure of the Temptress]].  Like with [[Beneath a Steel Sky]], great parts of the game are hardcoded into the executable, making reverse engineering a tricky task.


==Known versions==
==Known versions==
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== External links ==
== External links ==
* [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre]
* [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre]


[[Category:Engines]]
[[Category:Engines]]

Revision as of 19:20, 12 September 2013

Lure
Engine developer dreammaster
Companies that used it Revolution Software
Games that use it Lure of the Temptress
Date added to ScummVM 2006-02-11
First release containing it 0.11.0

About

Lure is the internal name for the first Virtual Theatre engine, used for the game Lure of the Temptress. Like with Beneath a Steel Sky, great parts of the game are hardcoded into the executable, making reverse engineering a tricky task.

Known versions

  • Amiga (OCS) - English, French, German and Italian
  • Atari ST (which languages?)
  • PC (DOS) - English, French, German, Italian, Spanish and Dutch (Dutch version not available)

External links