Difference between revisions of "MADE/TODO"

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{{Infobox_TODO|
taskname=MADE Engine TODO|
techcontact=[[MADE]] Engine Team|
subsystem=Engine|
}}
== Status ==
== Status ==
* Return to Zork is completable
* Return to Zork is completable
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* The following script functions need to be implemented/finished:
* The following script functions need to be implemented/finished:
** sfShakeScreen (for RtZ)
** sfShakeScreen (for RtZ)
** sfPlayNote/sfStopNote (used in Manhole:NE, when playing the piano under the desk inside the ship) - used to play individual notes (perhaps the PCSpkr class can be used)
** sfPlayNote (Used in The Manhole)
** sfPlayTele/sfStopTele (used in Manhole:NE, when examining the phone on the desk inside the ship) - used to play telephone sounds (perhaps the PCSpkr class can be used)
*** Figure out exactly what the second parameter modifies
* File-specific tasks:
* File-specific tasks:
** Finish up printText() in screen.cpp
** Finish up printText() in screen.cpp
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
* Dirty rectangle handling
* Dirty rectangle handling
* RTZ Japanese Font (DOS/FM-Towns/PC-98)
** Uses the KROM file found in the base directory for all three
* Implement missing optional keyboard controls {{Tracker|id=5457}}
* Implement RTZ loading compatibility if possible.
** RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
** V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).


==  Bugs of the original engine ==
==  Bugs of the original engine ==
* The screen effect palette changes incorrectly after a PMV video
==== Not Yet Fixed ====
* The screen effect palette changes incorrectly after a PMV video {{Tracker|id=4457}}
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters

Latest revision as of 16:59, 21 February 2016

TODO List
Name MADE Engine TODO
Technical Contact(s) MADE Engine Team
Subsystem Engine

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing/incomplete game features

  • The following script functions need to be implemented/finished:
    • sfShakeScreen (for RtZ)
    • sfPlayNote (Used in The Manhole)
      • Figure out exactly what the second parameter modifies
  • File-specific tasks:
    • Finish up printText() in screen.cpp
  • Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
  • Dirty rectangle handling
  • RTZ Japanese Font (DOS/FM-Towns/PC-98)
    • Uses the KROM file found in the base directory for all three
  • Implement missing optional keyboard controls [Bug #5457]
  • Implement RTZ loading compatibility if possible.
    • RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
    • V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).

Bugs of the original engine

Not Yet Fixed

  • The screen effect palette changes incorrectly after a PMV video [Bug #4457]
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters