Difference between revisions of "MADE/TODO"

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(Rewrote TODO in a more concise way, as many things have been done now)
(Updated TODO after the latest changes to MADE)
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== Still missing/incomplete game features ==
== Still missing/incomplete game features ==
* The intro credits in RtZ after the intro's flyover, in the scene with the sign, are not played
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
* The first version of the Manhole (EGA) is not supported (its resource files are split, instead of being in one big *.prj file, plus there are some differences in the resource formats)
* Dirty rectangle handling
* Dirty rectangle handling
* The following script functions need to be implemented/finished:
* The following script functions need to be implemented/finished:
** sfGetMusicBeat (for all)
** sfGetMusicBeat (for all)
** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen)
** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen)
** sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0)
** sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but it's not perfect yet
** sfShakeScreen (for RtZ)
** sfShakeScreen (for RtZ)
** sfPlayNote/sfStopNote (used in Manhole:NE)
** sfPlayNote/sfStopNote (used in Manhole:NE) - used to play individual notes (perhaps the PCSpkr class can be used)
** sfPlayTele/sfStopTele (used in Manhole:NE)
** sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used)
* File-specific tasks:
* File-specific tasks:
** screen.cpp
** screen.cpp
*** Implement clipRect in placeSprite(), placeAnim() and placeText()
*** Finish up Screen::show()
*** Finish up printText()
*** Finish up printText()



Revision as of 14:42, 22 January 2009

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing/incomplete game features

  • Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
  • Dirty rectangle handling
  • The following script functions need to be implemented/finished:
    • sfGetMusicBeat (for all)
    • sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen)
    • sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but it's not perfect yet
    • sfShakeScreen (for RtZ)
    • sfPlayNote/sfStopNote (used in Manhole:NE) - used to play individual notes (perhaps the PCSpkr class can be used)
    • sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used)
  • File-specific tasks:
    • screen.cpp
      • Finish up printText()

Bugs of the original engine

  • The screen effect palette changes incorrectly after a PMV video
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters