Difference between revisions of "Manhunter 2"

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'''Manhunter 2: San Francisco''' was the sequel to [[Manhunter|Manhunter: New York]].  Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004.  The uprising of the first game did not stop the Orb invasion of Earth.  In this game, the player must work with the Orbs while secretly plotting against them to free humanity.
'''Manhunter 2: San Francisco''' was the sequel to [[Manhunter|Manhunter: New York]].  Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004.  The uprising of the first game did not stop the Orb invasion of Earth.  In this game, the player must work with the Orbs while secretly plotting against them to free humanity.
==Controls==
=== Predictive input dialog===
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.


For more information, see the [[AGI/Predictive Dialog]] wiki page.
==External links==
==External links==
*[https://en.wikipedia.org/wiki/Manhunter_2:_San_Francisco Wikipedia article on Manhunter 2]
*[https://en.wikipedia.org/wiki/Manhunter_2:_San_Francisco Wikipedia article on Manhunter 2]

Revision as of 07:04, 24 January 2021

Manhunter 2: San Francisco
mh2_dos_en_1_6.jpg
First release 1989
Also known as Manhunter 2
Developed by Evryware
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Resolution 320x200, 16 colors
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Manhunter 2: San Francisco was the sequel to Manhunter: New York. Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004. The uprising of the first game did not stop the Orb invasion of Earth. In this game, the player must work with the Orbs while secretly plotting against them to free humanity.

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links