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Difference between revisions of "Mdo.ini Information"

1,888 bytes added ,  18:03, 6 March 2023
Added some more technical details about mdo.ini
m (Added some technical details about mdo.ini)
(Added some more technical details about mdo.ini)
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* System what Operating System is the minimum to run the Game
* System what Operating System is the minimum to run the Game
* MinSizeX its for the Minimum X Size of the Resolution 640 by default
* MinSizeX its for the Minimum X Size of the Resolution 640 by default
* MinSize Y its for the Minimum Y Size of the Resolution 480 by default
* MinSizeY its for the Minimum Y Size of the Resolution 480 by default
* MinBitsPerPel currently unknown please edit if you have some information about that
* Mouse Yes means the Game requires a Mouse and also when you wrote No nothing happens you can still use the Mouse
* MinSoundCardBits Which Bit is required to run the Game. (some Games are requires more Bits it depends on your Game)
* DiskSpaceReq How much Disk Space is required (it depends on your Game)
 
===[General]===
* FullScreenOnly if the game only runs in Fullscreen (by default it is 1 but if you change it to 0 nothing happens)
* Product means what is the Name of your Game if you change it and then uses that for the Installation of the Game it will install to coktel/PRODUCT (when you replaced the original name from PRODUCT you can give the Game Directory
a custom Name)
* Exec what Exe is the main Executable for running the Game similar to RechName in [Setup]
* SourceDirectory is always with . to stay in the root
* InstallDirectory because the mdo.ini uses . in always install to /coktel/PRODUCT
* Mac_InstallDirectory this is the same compared to InstallDirectory only for Macs (this will be for /coktel
* Mac_InstallSubDirectory this is for the Subdirectory then the PRODUCT name (example /coktel/PRODUCT)
* Language this for the Engine to identify your Game Language
* WindowName this to change the Name of the Game (example instead to have Adibou2 stand somethings else Addy Junior or so) you can be creative
* Icon is for which File the Engine needs to looks to use this the Icon
 
===[Messages]===
the Messages can depend on your Game some mdo.ini also dont have the [Messages] Section in there
 
===[screen]===
* sizex stands for which size will be used by default its is 800
* sizey stands for which size will be used by default it is 640
* resx stands for which resolution the game uses by default it is 800
* resy stands for which resolution the game uses by default it is 640
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