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{{Infobox_TODO| | |||
taskname=Mohawk Engine TODO| | |||
techcontact=[[Mohawk]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== Main Mohawk TODO == | == Main Mohawk TODO == | ||
=== Video === | === Video === | ||
* Some Cinepak frames have corruption. | * Some Cinepak frames have corruption. | ||
** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too. | ** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too. | ||
** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay). | ** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay). | ||
* | * Myst's fortress rotation holo-simulator requires playing QT movies with edit lists backwards. For now this is hacked around in the Mechanical code so that the puzzle works properly. | ||
== | == Myst Status == | ||
The game is completable to all four endings. | |||
=== | === Known issues === | ||
* | * Myst ME 10th Anniversary Edition requires Sorenson Video 3 for the UbiSoft logo | ||
** Since SVQ3 is quite large (and based on h.264), we may suggest the user just take the video from the Macintosh portion of the disc, which is QTRLE | |||
* The help system is missing in Myst ME | |||
* | |||
== Riven TODO == | == Riven TODO == | ||
=== Status === | === Status === | ||
The game first became completable with | The game first became completable with [https://github.com/scummvm/scummvm/commit/bb5db4a bb5db4a]. As of [https://github.com/scummvm/scummvm/commit/245b733 245b733], the game is completable with no prior knowledge. | ||
=== Main TODO === | === Main TODO === | ||
* Cleanup hotspot debugging mode. The water effect and videos write over it. | * Cleanup hotspot debugging mode. The water effect and videos write over it. | ||
== Living Books TODO == | == Living Books TODO == | ||
* Add fading between pages | * Take another look at how rewinding is meant to work. | ||
* Implement fading between palettes. | |||
* Add fading between pages - do full preloading (including sound) and use the relevant cursors. | |||
* Implement the hardcoded mini-games in Green Eggs and Ham. | * Implement the hardcoded mini-games in Green Eggs and Ham and Arthur's Reading Race. | ||
* Implement the rest of the scripting used in the later LB games, including variable saving/loading. | * Implement the rest of the scripting used in the later LB games, including variable saving/loading. | ||
* Handle the proxies and compiled scripts used in The Rugrats Adventure Game. fuzzie has preliminary code for this. | * Handle the proxies and compiled scripts used in v4 (The Rugrats Adventure Game, Arthur's Computer Adventure). fuzzie has preliminary code for this. | ||
== CSTime TODO == | == CSTime TODO == |
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