Difference between revisions of "Mohawk/TODO"

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Remove completed TODOs
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== Main Mohawk TODO ==
== Main Mohawk TODO ==
=== Video ===
=== Video ===
* Backwards playback/seeking
** Myst ME:
*** Myst Card 4113: Retracting weight in the clock tower
** Myst Original:
*** Stoneship Card 2138: Chest key animation with no chest present
*** Stoneship Card 2132: Chest valve animation when chest is empty
*** Channelwood Card 3385: Closing stairs upper door animation
* Playback at custom framerates - Needed for Myst Cabin Boiler videos.
* The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
* Some Cinepak frames have corruption.
* Some Cinepak frames have corruption.
** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too.
** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too.
** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay).
** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay).
* Unify the 8bpp to 16/32bpp code snippets. This is mostly done already. I have a patch to add it to graphics/conversion.h, but still waiting on that one.
* Myst's fortress rotation holo-simulator requires playing QT movies with edit lists backwards. For now this is hacked around in the Mechanical code so that the puzzle works properly.


== Myst TODO ==
== Myst Status ==
The game is playable and should be completable to all four endings, though many issues still need to be fixed.
The game is completable to all four endings.


=== Main TODO ===
=== Known issues ===
* Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1.
* Myst ME 10th Anniversary Edition requires Sorenson Video 3 for the UbiSoft logo
* Myst ME 10th Anniversary Edition requires the Myst ME codecs plus Sorenson Video 3.
** Since SVQ3 is quite large (and based on h.264), we may suggest the user just take the video from the Macintosh portion of the disc, which is QTRLE
* JPEG optimization for Myst ME
* The help system is missing in Myst ME
* Add transitions
* Add fading (Myst demo only)
* Add Help System (Myst ME only)
* Add support for Myst ME Mac external sounds in AIFF format
 
=== Stack TODO/Known Bugs ===
 
==== Myst Island ====
* Cabin boiler movie playback logic - card 4097, 4098
** This also requires QT movie playback at custom rates - See [[Mohawk/TODO#Video|above]]
* Myst ME lacks the weight going back up - Card 4113
** See [[Mohawk/TODO#Video|above]]
 
==== Channelwood ====
* Animation of closing stairs upper door incorrect - card 3385
** See [[Mohawk/TODO#Video|above]]
 
==== Mechanical ====
* Fortress rotation not working - complete opcode 205
** See [[Mohawk/TODO#Video|above]]
* Fortress rotation holo-simulator not working - complete opcode 206
** See [[Mohawk/TODO#Video|above]]
 
==== Stoneship ====
* Chest key animation with no chest and opening chest valve when empty in the Stoneship lighthouse incorrect
** See [[Mohawk/TODO#Video|above]]


== Riven TODO ==
== Riven TODO ==
=== Status ===
=== Status ===
The game first became completable with r52735. As of r55299, the game is completable with no prior knowledge.
The game first became completable with [https://github.com/scummvm/scummvm/commit/bb5db4a bb5db4a]. As of [https://github.com/scummvm/scummvm/commit/245b733 245b733], the game is completable with no prior knowledge.


=== Main TODO ===
=== Main TODO ===
(In Order of Priority):
* Finish External Commands (Many are done, most are self-explanatory)
* Transitions
* Finish ambient sound handling: Only fading is left
* Cleanup video handling
** We should emulate the QuickTime overlay, without doing so causes a couple glitches:
*** Rarely before a video, the screen that should be shown after the video flashes before the video starts (for example: opening the linking book in the Rebel tunnel puzzle).
*** Rarely after a video, the engine does not update with the correct screen. As far as I can tell, this ''only'' affects the easter egg videos on gspit and ospit under normal conditions. However, it can be noticed when skipping a video on occasion.
**** We should also be showing the last frame when skipping
*** In one instance, the lower staircase with the sunners, the water effect can overwrite the video.
** Honor the MLST volume field
* Cleanup hotspot debugging mode. The water effect and videos write over it.
* Cleanup hotspot debugging mode. The water effect and videos write over it.
=== Stack TODO/Known Bugs ===
==== gspit (Survey Island - internally Garden) ====
* The underwater viewer is partially implemented.
** xgwharksnd needs to be implemented.
** Has hardcoded background sounds.
==== tspit (Temple Island) ====
* Marbles not drawn on grid when standing one step back from the marble puzzle
** xt7600_setupmarbles needs to be completed.


== Living Books TODO ==
== Living Books TODO ==
53

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