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Difference between revisions of "Monkey Island series"

252 bytes removed ,  00:11, 12 October 2020
update for ResidualVM merge
(update status of MI4)
(update for ResidualVM merge)
 
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* [[Monkey Island 2: LeChuck's Revenge]] (1991)
* [[Monkey Island 2: LeChuck's Revenge]] (1991)
* [[The Curse of Monkey Island]] (1997)
* [[The Curse of Monkey Island]] (1997)
* [[Escape from Monkey Island]] (2000) (not a 2D point and click adventure, hence out of scope for [[ScummVM]], but is completable in our sister project [[ResidualVM]])
* [[Escape from Monkey Island]] (2000)
* Tales of Monkey Island  (2009) (not a 2D point and click adventure, hence out of scope for [[ScummVM]])
* Tales of Monkey Island  (2009) (not supported by [[ScummVM]])


There were also special editions of the first two Monkey Island games where the [[SCUMM]] engine was also adapted for high resolution art and music that sits on top of the original V5 script data.  These versions had two modes: the "modern" mode, with high resolution art and the "classic" mode, with the original art. The user can toggle the active mode by pressing F10. It is possible to extract the files of the "classic" mode and make them playable via ScummVM. The process is described in [http://forums.scummvm.org/viewtopic.php?t=7671 this thread]. Do note that by using this method, only the classic mode is playable in ScummVM.
There were also special editions of the first two Monkey Island games where the [[SCUMM]] engine was also adapted for high resolution art and music that sits on top of the original V5 script data.  These versions had two modes: the "modern" mode, with high resolution art and the "classic" mode, with the original art. The user can toggle the active mode by pressing F10. It is possible to extract the files of the "classic" mode and make them playable via ScummVM. The process is described in [http://forums.scummvm.org/viewtopic.php?t=7671 this thread]. Do note that by using this method, only the classic mode is playable in ScummVM.
Escape from Monkey Island can be played in our sister project, [[ResidualVM]].
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