Difference between revisions of "Neverhood"

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(Added note about main menu graphics glitch)
(Added word missing from my earlier commit.)
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* In the whale house, the two disks on the floor should be facing away from each other, not in the same direction.
* In the whale house, the two disks on the floor should be facing away from each other, not in the same direction.


* Opening the game's main menu (pressing Esc) while in a navigation causes some brief graphical noise. It seems to change the palette while the Smacker frame is still visible, and then it draws the menu screen.
* Opening the game's main menu (pressing Esc) while in a navigation scene causes some brief graphical noise. It seems to change the palette while the Smacker frame is still visible, and then it draws the menu screen.




[[Category:Engines]]
[[Category:Engines]]

Revision as of 12:18, 22 June 2013

Neverhood
Engine developer johndoe
Companies that used it The Neverhood, Inc.
Games that use it The Neverhood
Date added to ScummVM 2013-05-15
First release containing it None

Known issues

Valgrind warnings / code logic

  • Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
==26398== Conditional jump or move depends on uninitialised value(s)
==26398==    at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235)
==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398==    by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398==    by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398==    by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398==    by 0x8051489: scummvm_main (main.cpp:452)
==26398==    by 0x804F5DF: main (posix-main.cpp:45)

==26398== Conditional jump or move depends on uninitialised value(s)
==26398==    at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398==    by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398==    by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398==    by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398==    by 0x8051489: scummvm_main (main.cpp:452)
==26398==    by 0x804F5DF: main (posix-main.cpp:45)


Menus and save / load screens

  • The "Toggle music" menu option is not functioning - unimplemented, relevant TODOs are inside menumodule.cpp
  • Save lets you name multiple save files the same and they're not sorted alphabetically
    • Personally, I think this is a feature since I like my savegames in chronological order.
  • Load doesn't let you type the file
  • The hitbox of clicking files is off and it gets progressively more and more off the lower down you click (when you have a lot of files).

Game logic

  • Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen. Related to the missing "Klaymen, up here!" scene, see [Bug #3614438]
  • Dynamite puzzle solution is different. It's the same every time in the original.
  • On the first cart ride, on the screen where you see the edge of the world, the cart doesn't enter the screen without another click. There are similar glitches in the other cart rides. Just check every cart scene enter is correct.
  • Plenty of bugs with the lever in the basement of the Hall of Records. Firstly, releasing the lever should stop the animation. Clicking the lever while holding the lever results in weirdness. Clicking the lever immediately after walking onto the elevator from the bottom sometimes results in teleportation.
  • If you save in the first scene inside the Aqua (music) house, Klaymen walks in even though the door is closed. He should start positioned inside the scene on loading.
  • Static should only be played on the radio when not tuned to a song.
  • On getting an ending, when the credits end it takes you to the menu as it should but with "Klaymen's Theme" playing.
  • When you get the liquid mixing wrong, you shouldn't be able to interrupt the "yuck" animation.
  • Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls. You also can't look up at him.


Sounds / Music

  • Music that fades out should fade back at the position it was at at the end oft the fade, not always back at the start of the music. On loading a save, reset the position of all music.
  • Sounds loop badly. This is most noticeable with the elevator in the Hall of Records.
  • In the hall of records the music "Everybody Way Oh" should start playing as soon as you enter.
  • Randomized ambient sound effects from travel scenes keep playing while paused
  • You hear the water sound while on the bridge even when the water is drained. You also hear water from the center of the first travel intersection.
  • Pressing that ladder button when the ladder is already dropped causes a delayed sound.
  • Sounds play over movie scenes that shouldn't. For example the music from the radio over the radio tower rotation. And ambient sounds play over the bear control stuff.
  • Ambient sounds play doubly as much as they shoud in the Robot Bil area.
  • The elevator in the final area plays the same sound twice when it opens.


Graphical glitches

  • When Klaymen is up on the balcony in Nursery scene 2, his shadow should be invisible
  • Dynamites on shelves aren't placed correctly. They're all cut off weirdly.
  • The cursor is glitched on the movie scene after walking straight as far as you can go after crossing the bridge.
  • In the movie scene where you're about to look down the lowered bridge, moving the cursor to the sides of the screen glitches it out.
  • The cursor is glitched on the scene with the button that you hit to drop the ladder.
  • Klaymen blinks really awkwardly while sitting on the teleporter.
  • In the whale house, the two disks on the floor should be facing away from each other, not in the same direction.
  • Opening the game's main menu (pressing Esc) while in a navigation scene causes some brief graphical noise. It seems to change the palette while the Smacker frame is still visible, and then it draws the menu screen.