Difference between revisions of "Nintendo 64"

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559 bytes added ,  06:15, 27 December 2017
→‎Build cart images from binaries: Add link for ucon64 tool
(Adding savegame informations)
(→‎Build cart images from binaries: Add link for ucon64 tool)
 
(14 intermediate revisions by 6 users not shown)
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name=Nintendo 64|
name=Nintendo 64|
backend=n64|
backend=n64|
version={{StableVersion}}|
version=1.6.0|
status=Maintained|
status=Unmaintained|
mp3=no|
mp3=no|
ogg=yes|
ogg=yes|
uncompressed=yes|
uncompressed=yes|
zlib=yes|
zlib=yes|
plugins=no|
buildbot=yes|
firstversion=1.1.0|
firstversion=1.1.0|
maintainer=[[User:Hkz|Hkz]]|
maintainer=[[User:Hkz|Hkz]]|
packager=[[User:Hkz|Hkz]]|
pkgend=-n64.zip|
pkgend=-n64.zip|
forum=4|
forum=4|
icon=n64|


agi=yes|
agi=yes|
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cine=yes|
cine=yes|
cruise=yes|
cruise=yes|
draci=no|
drascula=no|
drascula=no|
gob=yes|
gob=yes|
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tucker=no|
tucker=no|
}}
}}
ScummVM has also been ported to the Nintendo 64.
ScummVM has also been ported to the [[Nintendo]] 64.


= Requirements =
= Requirements =
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*N64 Mouse (optional, gives better game experience)
*N64 Mouse (optional, gives better game experience)
*Controller PAK / FlashRAM cart (for saves)
*Controller PAK / FlashRAM cart (for saves)
*Flash Cart or copier (like Myth N64 or DoctorV64)
*Flash cart or copier (like Myth N64 or DoctorV64)
*N64 Memory expansion (this is _almost_ a requirement)
*N64 Memory expansion <u>(this is almost a requirement)</u>


= Build cart images from binaries =
= Build cart images from binaries =
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</pre>
</pre>


Now the last step, you need to fix the checksum of the image, there are various
Now the last step, you need to fix the checksum of the image. There are various
tools for this, i normally use ucon64.
tools for doing this, but I normally use 'ucon64' from http://ucon64.sourceforge.net/


<pre>
<pre>
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by the port. Because of FlashRAM hardware (and the sake of simplicity) there is a top limit of
by the port. Because of FlashRAM hardware (and the sake of simplicity) there is a top limit of
save files that can be created (8, no matter what the sizes are).
save files that can be created (8, no matter what the sizes are).
= Input =
How to control games in ScummVM N64 port.
== N64 gamepad ==
{{N64Controls}}
== N64 Mouse ==
Used like a normal PC mouse, in addition to the gamepad.
= Notes =
*If virtual keyboard doesn't show up, you need to make sure you included 'vkeybd_default.zip' in the root of your romfs image.
*In some games (mostly gob games) cursor movement might be choppy, it's a known problem and related on how N64 port manages screen updates.
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