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115 bytes added ,  05:52, 27 March 2009
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=== Add 16 / 24bit graphics support to game engines ===
=== Add 16 / 24bit graphics support to game engines ===
''Technical Contact'': [[User:Kirben|Travis Howell]], [[User:Sev|Eugene Sandulenko]]
''Technical Contact'': [[User:Kirben|Travis Howell]], [[User:Sev|Eugene Sandulenko]], [[User:DrMcCoy|Sven Hesse]]


''Background:''
''Background:''
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The [[SCUMM]] engine was originally developed for palette-based graphics. At version 6 it was forked by Humongous Entertainment, which extended it significantly. Their later games started to use 16bit graphics for backgrounds and actors. See [[Humongous Entertainment/Progress/16bits Support|here]] for more detailed information.
The [[SCUMM]] engine was originally developed for palette-based graphics. At version 6 it was forked by Humongous Entertainment, which extended it significantly. Their later games started to use 16bit graphics for backgrounds and actors. See [[Humongous Entertainment/Progress/16bits Support|here]] for more detailed information.


Other game engines would also benefit from the ability to use 16 / 24 bit graphics: e.g. [[Urban Runner]], which uses the [[Gob]] engine, as well as all [[Groovie]] engine games other than [[The 7th Guest]].
Future games (The 11th Hour, Clandestiny, Tender Loving Care, Uncle Henry's Playhouse) using the [[Groovie]] game engine will require 16bit graphics too, and [[Urban Runner]] from the [[Gob]] game engine, requires 24bit graphics as well.


This task requires good knowledge of C++, as we need a solution which will not clobber our code,
This task requires good knowledge of C++, as we need a solution which will not clobber our code,
will have minimal impact on 8bit games, and can be optionally turned off at compilation stage.  
will have minimal impact on 8bit games, and can be optionally turned off at compilation stage.  


If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit graphics demo example would be the [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi5 demo].
The [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi Fish 5 demo], [ftp://ftp.atari.com/demos/moonbase_commander/MoonBaseCommanderDemo.exe Moonbase Commander demo] and Urban Runner demo (videos only) could be used for testing, if you don't own any of the required games.


=== Improve AGI engine ===
=== Improve AGI engine ===
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