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Difference between revisions of "OpenTasks"

12 bytes removed ,  10:13, 5 March 2007
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''Background:''
''Background:''


SCUMM engine starting v5 originally was developed for 8bit graphics. At version 6 it got forked by Humongous Entertainment which extended it significantly. Later games even started to use 16bits graphics for backgrounds graphics and actors. See [[Humongous Entertainment/Progress/16bits Support|here]] for more detailed information.
The SCUMM engine was originally developed for palette-based graphics. At version 6 it was forked by Humongous Entertainment, which extended it significantly. Their later games started to use 16bit graphics for backgrounds and actors. See [[Humongous Entertainment/Progress/16bits Support|here]] for more detailed information.


This task requires good knowledge of C++, as we need a solution which will not clobber our code,
This task requires good knowledge of C++, as we need a solution which will not clobber our code,
which will have minimal impact on 8bit games, and can be optionally turned off at compilation stage.  
will have minimal impact on 8bit games, and can be optionally turned off at compilation stage.  


If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit graphic demo example would be the [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi5 demo].
If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit graphics demo example would be the [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi5 demo].


== Implement "return to launcher" feature ==
== Implement "return to launcher" feature ==
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