Open main menu

OpenTasks/Engine/Improve Sound Support in SCUMM

< OpenTasks
Revision as of 11:16, 6 March 2011 by DJWillis (talk | contribs) (Move OpenTasks onto unique pages with an Infobox and Category so we can collect them all up onto the summary page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Open Task
Task Name Improve sound support in SCUMM games
Technical Contact(s) Eugene Sandulenko, Travis Howell
Subsystem Audio/Engine

TODO: Is this task really suitable for this wiki page? It seems to be very specific and has a high entry barrier (esp. for the Apple II part). At the very least, a more detailed description is necessary.

Background:

  • Add support for the beeper sound used by the Apple II version of Maniac Mansion to the SCUMM engine. Unfortunately, no demo versions are available, so you need to own the game. Known information about the resource format can be found here.
  • Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known information about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay.